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Grid/lib/cartesian/Cartesian_full.h
2015-06-03 12:47:05 +01:00

101 lines
2.8 KiB
C++

#ifndef GRID_CARTESIAN_FULL_H
#define GRID_CARTESIAN_FULL_H
namespace Grid{
/////////////////////////////////////////////////////////////////////////////////////////
// Grid Support.
/////////////////////////////////////////////////////////////////////////////////////////
class GridCartesian: public GridBase {
public:
virtual int CheckerBoarded(int dim){
return 0;
}
virtual int CheckerBoard(std::vector<int> site){
return 0;
}
virtual int CheckerBoardDestination(int cb,int shift,int dim){
return 0;
}
virtual int CheckerBoardShiftForCB(int source_cb,int dim,int shift, int ocb){
return shift;
}
virtual int CheckerBoardShift(int source_cb,int dim,int shift, int osite){
return shift;
}
GridCartesian(const std::vector<int> &dimensions,
const std::vector<int> &simd_layout,
const std::vector<int> &processor_grid
) : GridBase(processor_grid)
{
///////////////////////
// Grid information
///////////////////////
_ndimension = dimensions.size();
_fdimensions.resize(_ndimension);
_gdimensions.resize(_ndimension);
_ldimensions.resize(_ndimension);
_rdimensions.resize(_ndimension);
_simd_layout.resize(_ndimension);
_ostride.resize(_ndimension);
_istride.resize(_ndimension);
_fsites = _gsites = _osites = _isites = 1;
for(int d=0;d<_ndimension;d++){
_fdimensions[d] = dimensions[d]; // Global dimensions
_gdimensions[d] = _fdimensions[d]; // Global dimensions
_simd_layout[d] = simd_layout[d];
_fsites = _fsites * _fdimensions[d];
_gsites = _gsites * _gdimensions[d];
//FIXME check for exact division
// Use a reduced simd grid
_ldimensions[d]= _gdimensions[d]/_processors[d]; //local dimensions
_rdimensions[d]= _ldimensions[d]/_simd_layout[d]; //overdecomposition
_osites *= _rdimensions[d];
_isites *= _simd_layout[d];
// Addressing support
if ( d==0 ) {
_ostride[d] = 1;
_istride[d] = 1;
} else {
_ostride[d] = _ostride[d-1]*_rdimensions[d-1];
_istride[d] = _istride[d-1]*_simd_layout[d-1];
}
}
///////////////////////
// subplane information
///////////////////////
_slice_block.resize(_ndimension);
_slice_stride.resize(_ndimension);
_slice_nblock.resize(_ndimension);
int block =1;
int nblock=1;
for(int d=0;d<_ndimension;d++) nblock*=_rdimensions[d];
for(int d=0;d<_ndimension;d++){
nblock/=_rdimensions[d];
_slice_block[d] =block;
_slice_stride[d]=_ostride[d]*_rdimensions[d];
_slice_nblock[d]=nblock;
block = block*_rdimensions[d];
}
};
};
}
#endif