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142 lines
4.4 KiB
C++
142 lines
4.4 KiB
C++
/*************************************************************************************
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Grid physics library, www.github.com/paboyle/Grid
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Source file: ./lib/tensors/Tensor_exp.h
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Copyright (C) 2015
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Author: neo <cossu@post.kek.jp>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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See the full license in the file "LICENSE" in the top level distribution directory
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*************************************************************************************/
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/* END LEGAL */
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#ifndef GRID_MATH_EXP_H
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#define GRID_MATH_EXP_H
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#define DEFAULT_MAT_EXP 12
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NAMESPACE_BEGIN(Grid);
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///////////////////////////////////////////////
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// Exponentiate function for scalar, vector, matrix
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///////////////////////////////////////////////
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template<class vtype> accelerator_inline iScalar<vtype> Exponentiate(const iScalar<vtype>&r, RealD alpha , Integer Nexp = DEFAULT_MAT_EXP)
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{
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iScalar<vtype> ret;
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ret._internal = Exponentiate(r._internal, alpha, Nexp);
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return ret;
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}
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template<class vtype, int N> accelerator_inline iVector<vtype, N> Exponentiate(const iVector<vtype,N>&r, RealD alpha , Integer Nexp = DEFAULT_MAT_EXP)
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{
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iVector<vtype, N> ret;
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for (int i = 0; i < N; i++)
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ret._internal[i] = Exponentiate(r._internal[i], alpha, Nexp);
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return ret;
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}
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// Specialisation: Cayley-Hamilton exponential for SU(3)
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template<class vtype, typename std::enable_if< GridTypeMapper<vtype>::TensorLevel == 0>::type * =nullptr>
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accelerator_inline iMatrix<vtype,3> Exponentiate(const iMatrix<vtype,3> &arg, RealD alpha , Integer Nexp = DEFAULT_MAT_EXP )
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{
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// for SU(3) 2x faster than the std implementation using Nexp=12
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// notice that it actually computes
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// exp ( input matrix )
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// the i sign is coming from outside
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// input matrix is anti-hermitian NOT hermitian
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typedef iMatrix<vtype,3> mat;
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typedef iScalar<vtype> scalar;
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mat unit(1.0);
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const Complex one_over_three = 1.0 / 3.0;
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const Complex one_over_two = 1.0 / 2.0;
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scalar c0, c1, tmp, c0max, theta, u, w;
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scalar xi0, u2, w2, cosw;
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scalar fden, h0, h1, h2;
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scalar e2iu, emiu, ixi0;
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scalar f0, f1, f2;
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scalar unity(1.0);
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mat iQ2 = arg*arg*alpha*alpha;
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mat iQ3 = arg*iQ2*alpha;
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// sign in c0 from the conventions on the Ta
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scalar imQ3, reQ2;
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imQ3 = imag( trace(iQ3) );
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reQ2 = real( trace(iQ2) );
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c0 = -imQ3 * one_over_three;
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c1 = -reQ2 * one_over_two;
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// Cayley Hamilton checks to machine precision, tested
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tmp = c1 * one_over_three;
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c0max = 2.0 * pow(tmp, 1.5);
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theta = acos(c0 / c0max) * one_over_three;
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u = sqrt(tmp) * cos(theta);
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w = sqrt(c1) * sin(theta);
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xi0 = sin(w) / w;
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u2 = u * u;
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w2 = w * w;
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cosw = cos(w);
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ixi0 = timesI(xi0);
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emiu = cos(u) - timesI(sin(u));
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e2iu = cos(2.0 * u) + timesI(sin(2.0 * u));
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h0 = e2iu * (u2 - w2) +
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emiu * ((8.0 * u2 * cosw) + (2.0 * u * (3.0 * u2 + w2) * ixi0));
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h1 = e2iu * (2.0 * u) - emiu * ((2.0 * u * cosw) - (3.0 * u2 - w2) * ixi0);
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h2 = e2iu - emiu * (cosw + (3.0 * u) * ixi0);
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fden = unity / (9.0 * u2 - w2); // reals
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f0 = h0 * fden;
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f1 = h1 * fden;
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f2 = h2 * fden;
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return (f0 * unit + timesMinusI(f1) * arg*alpha - f2 * iQ2);
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}
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// General exponential
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template<class vtype,int N, typename std::enable_if< GridTypeMapper<vtype>::TensorLevel == 0 >::type * =nullptr>
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accelerator_inline iMatrix<vtype,N> Exponentiate(const iMatrix<vtype,N> &arg, RealD alpha , Integer Nexp = DEFAULT_MAT_EXP )
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{
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// notice that it actually computes
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// exp ( input matrix )
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// the i sign is coming from outside
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// input matrix is anti-hermitian NOT hermitian
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typedef iMatrix<vtype,N> mat;
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mat unit(1.0);
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mat temp(unit);
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for(int i=Nexp; i>=1;--i){
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temp *= alpha/RealD(i);
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temp = unit + temp*arg;
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}
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return temp;
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}
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NAMESPACE_END(Grid);
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#endif
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