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Grid/lib/qcd/modules/Factory.h

110 lines
3.6 KiB
C++

/*************************************************************************************
Grid physics library, www.github.com/paboyle/Grid
Source file: Factory.h
Copyright (C) 2015
Copyright (C) 2016
Author: Antonin Portelli <antonin.portelli@me.com>
Author: Guido Cossu <guido.cossu@ed.ac.uk>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
See the full license in the file "LICENSE" in the top level distribution directory
*************************************************************************************/
/* END LEGAL */
#ifndef Factory_hpp_
#define Factory_hpp_
namespace Grid{
/******************************************************************************
* abstract factory class *
******************************************************************************/
template <typename T, typename CreatorInput>
class Factory
{
public:
typedef std::function< std::unique_ptr<T> (const CreatorInput&) > Func;
// constructor
Factory(void) = default;
// destructor
virtual ~Factory(void) = default;
// registration
void registerBuilder(const std::string type, const Func &f);
// get builder list
std::vector<std::string> getBuilderList(void) const;
// factory
std::unique_ptr<T> create(const std::string type,
const CreatorInput& input) const;
private:
std::map<std::string, Func> builder_;
virtual std::string obj_type() const = 0;
};
/******************************************************************************
* template implementation *
******************************************************************************/
// registration ////////////////////////////////////////////////////////////////
template <typename T, typename CreatorInput>
void Factory<T, CreatorInput>::registerBuilder(const std::string type, const Func &f)
{
builder_[type] = f;
}
// get module list /////////////////////////////////////////////////////////////
template <typename T, typename CreatorInput>
std::vector<std::string> Factory<T, CreatorInput>::getBuilderList(void) const
{
std::vector<std::string> list;
for (auto &b: builder_)
{
list.push_back(b.first);
}
return list;
}
// factory /////////////////////////////////////////////////////////////////////
template <typename T, typename CreatorInput>
std::unique_ptr<T> Factory<T, CreatorInput>::create(const std::string type,
const CreatorInput& input) const
{
Func func;
std::cout << GridLogDebug << "Creating object of type "<< type << std::endl;
try
{
func = builder_.at(type);
}
catch (std::out_of_range &)
{
//HADRONS_ERROR("object of type '" + type + "' unknown");
std::cout << GridLogError << "Error" << std::endl;
std::cout << GridLogError << obj_type() << " object of name [" << type << "] unknown" << std::endl;
exit(1);
}
return func(input);
}
}
#endif // Factory_hpp_