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409 lines
17 KiB
C++
409 lines
17 KiB
C++
/*************************************************************************************
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Grid physics library, www.github.com/paboyle/Grid
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Source file: ./lib/tensors/Tensor_index.h
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Copyright (C) 2015
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Author: Peter Boyle <paboyle@ph.ed.ac.uk>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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See the full license in the file "LICENSE" in the top level distribution directory
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*************************************************************************************/
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/* END LEGAL */
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#ifndef GRID_TENSOR_INDEX_H
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#define GRID_TENSOR_INDEX_H
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////////////////////////////////////////////////////////////////////////////////////////
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// Recursion for trace, transpose, peek, poke a specific index
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////////////////////////////////////////////////////////////////////////////////////////
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// Allow trace to recurse if vector, but never terminate on a vector
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// trace of a different index can distribute across the vector index in a replicated way
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// but we do not trace a vector index.
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namespace Grid {
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/* Needed?
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template<int Level> inline ComplexF traceIndex(const ComplexF arg) { return arg;}
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template<int Level> inline ComplexD traceIndex(const ComplexD arg) { return arg;}
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template<int Level> inline RealF traceIndex(const RealF arg) { return arg;}
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template<int Level> inline RealD traceIndex(const RealD arg) { return arg;}
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*/
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template<int Level>
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class TensorIndexRecursion {
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public:
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////////////////////////////////////////////////////
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// Type Queries
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////////////////////////////////////////////////////
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template<class vtype> static inline int indexRank(const iScalar<vtype> tmp) { return TensorIndexRecursion<Level-1>::indexRank(tmp._internal); }
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template<class vtype,int N> static inline int indexRank(const iVector<vtype,N> tmp){ return TensorIndexRecursion<Level-1>::indexRank(tmp._internal[0]); }
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template<class vtype,int N> static inline int indexRank(const iMatrix<vtype,N> tmp){ return TensorIndexRecursion<Level-1>::indexRank(tmp._internal[0][0]); }
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template<class vtype> static inline int isScalar(const iScalar<vtype> tmp) { return TensorIndexRecursion<Level-1>::isScalar(tmp._internal); }
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template<class vtype,int N> static inline int isScalar(const iVector<vtype,N> tmp){ return TensorIndexRecursion<Level-1>::isScalar(tmp._internal[0]); }
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template<class vtype,int N> static inline int isScalar(const iMatrix<vtype,N> tmp){ return TensorIndexRecursion<Level-1>::isScalar(tmp._internal[0][0]); }
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template<class vtype> static inline int isVector(const iScalar<vtype> tmp) { return TensorIndexRecursion<Level-1>::isVector(tmp._internal); }
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template<class vtype,int N> static inline int isVector(const iVector<vtype,N> tmp){ return TensorIndexRecursion<Level-1>::isVector(tmp._internal[0]); }
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template<class vtype,int N> static inline int isVector(const iMatrix<vtype,N> tmp){ return TensorIndexRecursion<Level-1>::isVector(tmp._internal[0][0]); }
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template<class vtype> static inline int isMatrix(const iScalar<vtype> tmp) { return TensorIndexRecursion<Level-1>::isMatrix(tmp._internal); }
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template<class vtype,int N> static inline int isMatrix(const iVector<vtype,N> tmp){ return TensorIndexRecursion<Level-1>::isMatrix(tmp._internal[0]); }
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template<class vtype,int N> static inline int isMatrix(const iMatrix<vtype,N> tmp){ return TensorIndexRecursion<Level-1>::isMatrix(tmp._internal[0][0]); }
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////////////////////////////////////////////////////
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// Trace
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////////////////////////////////////////////////////
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template<class vtype>
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static auto traceIndex(const iScalar<vtype> arg) -> iScalar<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal))>
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{
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iScalar<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal))> ret;
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ret._internal = TensorIndexRecursion<Level-1>::traceIndex(arg._internal);
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return ret;
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}
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template<class vtype,int N>
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static auto traceIndex(const iVector<vtype,N> arg) -> iVector<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal[0])),N>
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{
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iVector<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal[0])),N> ret;
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for(int i=0;i<N;i++){
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ret._internal[i] = TensorIndexRecursion<Level-1>::traceIndex(arg._internal[i]);
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}
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return ret;
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}
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template<class vtype,int N>
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static auto traceIndex(const iMatrix<vtype,N> arg) -> iMatrix<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal[0][0])),N>
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{
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iMatrix<decltype(TensorIndexRecursion<Level-1>::traceIndex(arg._internal[0][0])),N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = TensorIndexRecursion<Level-1>::traceIndex(arg._internal[i][j]);
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}}
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return ret;
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}
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////////////////////////////////////////////
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// Recursion for peeking a specific index
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////////////////////////////////////////////
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template<class vtype>
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static auto peekIndex(const iScalar<vtype> arg,int i) -> iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal,0))>
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{
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iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal,0))> ret;
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ret._internal = TensorIndexRecursion<Level-1>::peekIndex(arg._internal,i);
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return ret;
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}
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template<class vtype>
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static auto peekIndex(const iScalar<vtype> arg,int i,int j) -> iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal,0,0))>
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{
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iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal,0,0))> ret;
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ret._internal = TensorIndexRecursion<Level-1>::peekIndex(arg._internal,i,j);
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return ret;
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}
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template<class vtype,int N>
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static auto peekIndex(const iVector<vtype,N> arg,int ii) -> iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0],0)),N>
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{
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iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0],0)),N> ret;
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for(int i=0;i<N;i++){
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ret._internal[i] = TensorIndexRecursion<Level-1>::peekIndex(arg._internal[i],ii);
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}
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return ret;
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}
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template<class vtype,int N>
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static auto peekIndex(const iVector<vtype,N> arg,int ii,int jj) -> iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0],0,0)),N>
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{
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iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0],0,0)),N> ret;
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for(int i=0;i<N;i++){
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ret._internal[i] = TensorIndexRecursion<Level-1>::peekIndex(arg._internal[i],ii,jj);
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}
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return ret;
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}
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template<class vtype,int N>
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static auto peekIndex(const iMatrix<vtype,N> arg,int ii) -> iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0][0],0)),N>
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{
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iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0][0],0)),N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = TensorIndexRecursion<Level-1>::peekIndex(arg._internal[i][j],ii);
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}}
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return ret;
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}
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template<class vtype,int N>
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static auto peekIndex(const iMatrix<vtype,N> arg,int ii,int jj) -> iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0][0],0,0)),N>
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{
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iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(arg._internal[0][0],0,0)),N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = TensorIndexRecursion<Level-1>::peekIndex(arg._internal[i][j],ii,jj);
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}}
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return ret;
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}
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////////////////////////////////////////////
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// Recursion for poking a specific index
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////////////////////////////////////////////
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template<class vtype> inline static
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void pokeIndex(iScalar<vtype> &ret, const iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal,0))> &arg, int i)
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{
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal,arg._internal,i);
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}
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template<class vtype> inline static
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void pokeIndex(iScalar<vtype> &ret, const iScalar<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal,0,0))> &arg, int i,int j)
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{
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal,arg._internal,i,j);
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}
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template<class vtype,int N> inline static
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void pokeIndex(iVector<vtype,N> &ret, const iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal[0],0)),N> &arg, int i)
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{
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for(int ii=0;ii<N;ii++){
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal[ii],arg._internal[ii],i);
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}
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}
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template<class vtype,int N> inline static
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void pokeIndex(iVector<vtype,N> &ret, const iVector<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal[0],0,0)),N> &arg, int i,int j)
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{
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for(int ii=0;ii<N;ii++){
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal[ii],arg._internal[ii],i,j);
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}
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}
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template<class vtype,int N> inline static
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void pokeIndex(iMatrix<vtype,N> &ret, const iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal[0][0],0)),N> &arg, int i)
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{
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for(int ii=0;ii<N;ii++){
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for(int jj=0;jj<N;jj++){
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal[ii][jj],arg._internal[ii][jj],i);
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}}
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}
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template<class vtype,int N> inline static
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void pokeIndex(iMatrix<vtype,N> &ret, const iMatrix<decltype(TensorIndexRecursion<Level-1>::peekIndex(ret._internal[0][0],0,0)),N> &arg, int i,int j)
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{
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for(int ii=0;ii<N;ii++){
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for(int jj=0;jj<N;jj++){
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TensorIndexRecursion<Level-1>::pokeIndex(ret._internal[ii][jj],arg._internal[ii][jj],i,j);
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}}
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}
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////////////////////////////////////////////
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// Recursion for transposing a specific index
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////////////////////////////////////////////
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template<class vtype>
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static auto transposeIndex(const iScalar<vtype> arg) -> iScalar<vtype>
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{
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iScalar<vtype> ret;
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ret._internal = TensorIndexRecursion<Level-1>::transposeIndex(arg._internal);
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return ret;
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}
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template<class vtype,int N>
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static auto transposeIndex(const iVector<vtype,N> arg) -> iVector<vtype,N>
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{
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iVector<vtype,N> ret;
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for(int i=0;i<N;i++){
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ret._internal[i] = TensorIndexRecursion<Level-1>::transposeIndex(arg._internal[i]);
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}
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return ret;
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}
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template<class vtype,int N>
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static auto transposeIndex(const iMatrix<vtype,N> arg) -> iMatrix<vtype,N>
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{
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iMatrix<vtype,N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = TensorIndexRecursion<Level-1>::transposeIndex(arg._internal[i][j]);
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}}
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return ret;
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}
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};
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////////////////////////////
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// strip const & ref quali's
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////////////////////////////
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#define RemoveCRV(a) typename std::remove_const<typename std::remove_reference<decltype(a)>::type>::type
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template<>
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class TensorIndexRecursion<0> {
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public:
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////////////////////////////////////////////////////
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// Type Queries
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////////////////////////////////////////////////////
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template<class vtype> static inline int indexRank(const iScalar<vtype> tmp) { return 1; }
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template<class vtype,int N> static inline int indexRank(const iVector<vtype,N> tmp){ return N; }
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template<class vtype,int N> static inline int indexRank(const iMatrix<vtype,N> tmp){ return N; }
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template<class vtype> static inline int isScalar(const iScalar<vtype> tmp) { return true;}
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template<class vtype,int N> static inline int isScalar(const iVector<vtype,N> tmp){ return false;}
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template<class vtype,int N> static inline int isScalar(const iMatrix<vtype,N> tmp){ return false;}
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template<class vtype> static inline int isVector(const iScalar<vtype> tmp) { return false;}
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template<class vtype,int N> static inline int isVector(const iVector<vtype,N> tmp){ return true;}
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template<class vtype,int N> static inline int isVector(const iMatrix<vtype,N> tmp){ return false;}
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template<class vtype> static inline int isMatrix(const iScalar<vtype> tmp) { return false;}
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template<class vtype,int N> static inline int isMatrix(const iVector<vtype,N> tmp){ return false;}
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template<class vtype,int N> static inline int isMatrix(const iMatrix<vtype,N> tmp){ return true;}
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/////////////////////////////////////////
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// Ends recursion for trace (scalar/vector/matrix)
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/////////////////////////////////////////
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template<class vtype>
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static auto traceIndex(const iScalar<vtype> arg) -> iScalar<RemoveCRV(arg._internal)>
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{
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iScalar<RemoveCRV(arg._internal)> ret;
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ret._internal = arg._internal;
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return ret;
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}
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template<class vtype,int N>
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static auto traceIndex(const iVector<vtype,N> arg) -> iScalar<RemoveCRV(arg._internal[0])>
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{
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iScalar<RemoveCRV(arg._internal[0])> ret;
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ret._internal=zero;
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for(int i=0;i<N;i++){
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ret._internal = ret._internal+ arg._internal[i];
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}
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return ret;
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}
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template<class vtype,int N>
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static auto traceIndex(const iMatrix<vtype,N> arg) -> iScalar<RemoveCRV(arg._internal[0][0])>
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{
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iScalar<RemoveCRV(arg._internal[0][0])> ret;
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ret=zero;
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for(int i=0;i<N;i++){
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ret._internal = ret._internal+arg._internal[i][i];
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}
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return ret;
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}
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/////////////////////////////////////////
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// Ends recursion for transpose scalar/matrix ; no way to terminate on vector
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/////////////////////////////////////////
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template<class vtype>
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static auto transposeIndex(const iScalar<vtype> arg) -> iScalar<vtype>
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{
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iScalar<vtype> ret;
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ret._internal = arg._internal;
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return ret;
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}
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template<class vtype,int N>
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static auto transposeIndex(const iMatrix<vtype,N> arg) -> iMatrix<vtype,N>
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{
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iMatrix<vtype,N> ret;
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ret=zero;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = ret._internal[i][j]+arg._internal[i][j];
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}}
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return ret;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// End recursion for peeking a specific index; single index on vector, double index on matrix
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////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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template<class vtype,int N>
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static auto peekIndex(const iVector<vtype,N> arg,int ii) -> iScalar<vtype>
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{
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iScalar<vtype> ret;
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ret._internal = arg._internal[ii];
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return ret;
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}
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template<class vtype,int N>
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static auto peekIndex(const iMatrix<vtype,N> arg,int ii,int jj) -> iScalar<vtype>
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{
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iScalar<vtype> ret;
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ret._internal = arg._internal[ii][jj];
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return ret;
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}
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// Vector poke, one index
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template<class vtype,int N> inline static
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void pokeIndex(iVector<vtype,N> &ret, const iScalar<vtype> &arg,int i)
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{
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ret._internal[i] = arg._internal;
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}
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// Matrix poke two indices
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template<class vtype,int N> inline static
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void pokeIndex(iMatrix<vtype,N> &ret, const iScalar<vtype> &arg,int i,int j)
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{
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ret._internal[i][j] = arg._internal;
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}
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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// External wrappers
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////////////////////////////////////////////////////////////////////////////////////////////////////////
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template<int Level,class vtype> inline int indexRank(void)
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{
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vtype tmp;
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return TensorIndexRecursion<Level>::indexRank(tmp);
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}
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template<int Level,class vtype> inline int isScalar(void)
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{
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vtype tmp;
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return TensorIndexRecursion<Level>::isScalar(tmp);
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}
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template<int Level,class vtype> inline int isVector(void)
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{
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vtype tmp;
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return TensorIndexRecursion<Level>::isVector(tmp);
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}
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template<int Level,class vtype> inline int isMatrix(void)
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{
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vtype tmp;
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return TensorIndexRecursion<Level>::isMatrix(tmp);
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}
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template<int Level,class vtype> inline auto traceIndex (const vtype &arg) -> RemoveCRV(TensorIndexRecursion<Level>::traceIndex(arg))
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{
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RemoveCRV(TensorIndexRecursion<Level>::traceIndex(arg)) ret;
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ret=TensorIndexRecursion<Level>::traceIndex(arg);
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return ret;
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}
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template<int Level,class vtype> inline auto transposeIndex (const vtype &arg) -> RemoveCRV(TensorIndexRecursion<Level>::transposeIndex(arg))
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{
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RemoveCRV(TensorIndexRecursion<Level>::transposeIndex(arg)) ret;
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ret=TensorIndexRecursion<Level>::transposeIndex(arg);
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return ret;
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}
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template<int Level,class vtype> inline auto peekIndex (const vtype &arg,int i) -> RemoveCRV(TensorIndexRecursion<Level>::peekIndex(arg,0))
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{
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RemoveCRV(TensorIndexRecursion<Level>::peekIndex(arg,0)) ret;
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ret=TensorIndexRecursion<Level>::peekIndex(arg,i);
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return ret;
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}
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template<int Level,class vtype> inline auto peekIndex (const vtype &arg,int i,int j) -> RemoveCRV(TensorIndexRecursion<Level>::peekIndex(arg,0,0))
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{
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RemoveCRV(TensorIndexRecursion<Level>::peekIndex(arg,0,0)) ret;
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ret=TensorIndexRecursion<Level>::peekIndex(arg,i,j);
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return ret;
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}
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template<int Level,class vtype> inline
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void pokeIndex (vtype &ret,const decltype(TensorIndexRecursion<Level>::peekIndex(ret,0)) &arg,int i)
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{
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TensorIndexRecursion<Level>::pokeIndex(ret,arg,i);
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}
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template<int Level,class vtype> inline
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void pokeIndex (vtype &ret,const decltype(TensorIndexRecursion<Level>::peekIndex(ret,0,0)) &arg,int i,int j)
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{
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TensorIndexRecursion<Level>::pokeIndex(ret,arg,i,j);
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}
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#undef RemoveCRV
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}
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#endif
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