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131 lines
4.3 KiB
C++
131 lines
4.3 KiB
C++
/*************************************************************************************
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Grid physics library, www.github.com/paboyle/Grid
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Source file: ./lib/tensors/Tensor_transpose.h
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Copyright (C) 2015
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Author: Peter Boyle <paboyle@ph.ed.ac.uk>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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See the full license in the file "LICENSE" in the top level distribution directory
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*************************************************************************************/
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/* END LEGAL */
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#ifndef GRID_MATH_TRANSPOSE_H
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#define GRID_MATH_TRANSPOSE_H
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namespace Grid {
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/////////////////////////////////////////////////////////////////
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// Transpose all indices
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/////////////////////////////////////////////////////////////////
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inline ComplexD transpose(ComplexD &rhs){ return rhs;}
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inline ComplexF transpose(ComplexF &rhs){ return rhs;}
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inline RealD transpose(RealD &rhs){ return rhs;}
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inline RealF transpose(RealF &rhs){ return rhs;}
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template<class vtype,int N>
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inline typename std::enable_if<isGridTensor<vtype>::value, iMatrix<vtype,N> >::type
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transpose(iMatrix<vtype,N> arg)
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{
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iMatrix<vtype,N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = transpose(arg._internal[j][i]); // NB recurses
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}}
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return ret;
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}
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template<class vtype,int N>
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inline typename std::enable_if<isGridTensor<vtype>::notvalue, iMatrix<vtype,N> >::type
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transpose(iMatrix<vtype,N> arg)
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{
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iMatrix<vtype,N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = arg._internal[j][i]; // Stop recursion if not a tensor type
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}}
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return ret;
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}
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template<class vtype>
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inline typename std::enable_if<isGridTensor<vtype>::value, iScalar<vtype> >::type
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transpose(iScalar<vtype> arg)
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{
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iScalar<vtype> ret;
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ret._internal = transpose(arg._internal); // NB recurses
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return ret;
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}
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template<class vtype>
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inline typename std::enable_if<isGridTensor<vtype>::notvalue, iScalar<vtype> >::type
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transpose(iScalar<vtype> arg)
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{
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iScalar<vtype> ret;
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ret._internal = arg._internal; // NB recursion stops
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return ret;
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}
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////////////////////////////////////////////////////////////////////////////////////////////
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// Transpose a specific index; instructive to compare this style of recursion termination
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// to that of adj; which is easiers?
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////////////////////////////////////////////////////////////////////////////////////////////
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#if 0
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template<int Level,class vtype,int N> inline
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typename std::enable_if<matchGridTensorIndex<iMatrix<vtype,N>,Level>::value, iMatrix<vtype,N> >::type
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transposeIndex (const iMatrix<vtype,N> &arg)
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{
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iMatrix<vtype,N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = arg._internal[j][i];
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}}
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return ret;
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}
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// or not
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template<int Level,class vtype,int N> inline
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typename std::enable_if<matchGridTensorIndex<iMatrix<vtype,N>,Level>::notvalue, iMatrix<vtype,N> >::type
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transposeIndex (const iMatrix<vtype,N> &arg)
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{
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iMatrix<vtype,N> ret;
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for(int i=0;i<N;i++){
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for(int j=0;j<N;j++){
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ret._internal[i][j] = transposeIndex<Level>(arg._internal[i][j]);
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}}
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return ret;
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}
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template<int Level,class vtype> inline
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typename std::enable_if<matchGridTensorIndex<iScalar<vtype>,Level>::notvalue, iScalar<vtype> >::type
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transposeIndex (const iScalar<vtype> &arg)
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{
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iScalar<vtype> ret;
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ret._internal=transposeIndex<Level>(arg._internal);
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return ret;
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}
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template<int Level,class vtype> inline
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typename std::enable_if<matchGridTensorIndex<iScalar<vtype>,Level>::value, iScalar<vtype> >::type
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transposeIndex (const iScalar<vtype> &arg)
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{
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return arg;
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}
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#endif
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}
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#endif
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