mirror of
https://github.com/paboyle/Grid.git
synced 2024-11-10 07:55:35 +00:00
82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
/*************************************************************************************
|
|
|
|
Grid physics library, www.github.com/paboyle/Grid
|
|
|
|
Source file: ./lib/stencil/Lebesgue.h
|
|
|
|
Copyright (C) 2015
|
|
|
|
Author: Peter Boyle <paboyle@ph.ed.ac.uk>
|
|
Author: paboyle <paboyle@ph.ed.ac.uk>
|
|
|
|
This program is free software; you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation; either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License along
|
|
with this program; if not, write to the Free Software Foundation, Inc.,
|
|
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
|
|
|
See the full license in the file "LICENSE" in the top level distribution directory
|
|
*************************************************************************************/
|
|
/* END LEGAL */
|
|
#ifndef GRID_LEBESGUE_H
|
|
#define GRID_LEBESGUE_H
|
|
|
|
#include<vector>
|
|
|
|
// Lebesgue, Morton, Z-graph ordering assistance
|
|
NAMESPACE_BEGIN(Grid);
|
|
|
|
class LebesgueOrder {
|
|
public:
|
|
|
|
typedef int32_t IndexInteger;
|
|
static int UseLebesgueOrder;
|
|
GridBase *grid;
|
|
|
|
public:
|
|
LebesgueOrder(GridBase *_grid);
|
|
|
|
inline IndexInteger Reorder(IndexInteger ss) {
|
|
return _LebesgueReorder[ss] ;
|
|
};
|
|
|
|
////////////////////////////
|
|
// Space filling fractal for cache oblivious
|
|
////////////////////////////
|
|
void ZGraph(void);
|
|
IndexInteger alignup(IndexInteger n);
|
|
|
|
/////////////////////////////////
|
|
// Cartesian stencil blocking strategy
|
|
/////////////////////////////////
|
|
static std::vector<int> Block;
|
|
void NoBlocking(void);
|
|
void CartesianBlocking(void);
|
|
void IterateO(int ND,int dim,
|
|
Coordinate & xo,
|
|
Coordinate & xi,
|
|
Coordinate &dims);
|
|
void IterateI(int ND,int dim,
|
|
Coordinate & xo,
|
|
Coordinate & xi,
|
|
Coordinate &dims);
|
|
|
|
void ThreadInterleave(void);
|
|
|
|
private:
|
|
std::vector<IndexInteger> _LebesgueReorder;
|
|
|
|
};
|
|
|
|
NAMESPACE_END(Grid);
|
|
|
|
#endif
|