mirror of
https://github.com/paboyle/Grid.git
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497 lines
12 KiB
C++
497 lines
12 KiB
C++
/*************************************************************************************
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Grid physics library, www.github.com/paboyle/Grid
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Source file: ./lib/simd/Grid_generic.h
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Copyright (C) 2015
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Author: Peter Boyle <paboyle@ph.ed.ac.uk>
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Author: neo <cossu@post.kek.jp>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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See the full license in the file "LICENSE" in the top level distribution directory
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*************************************************************************************/
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/* END LEGAL */
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namespace Grid {
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namespace Optimization {
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template<class vtype>
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union uconv {
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float f;
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vtype v;
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};
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union u128f {
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float v;
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float f[4];
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};
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union u128d {
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double v;
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double f[2];
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};
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struct Vsplat{
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//Complex float
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inline u128f operator()(float a, float b){
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u128f out;
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out.f[0] = a;
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out.f[1] = b;
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out.f[2] = a;
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out.f[3] = b;
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return out;
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}
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// Real float
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inline u128f operator()(float a){
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u128f out;
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out.f[0] = a;
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out.f[1] = a;
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out.f[2] = a;
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out.f[3] = a;
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return out;
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}
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//Complex double
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inline u128d operator()(double a, double b){
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u128d out;
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out.f[0] = a;
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out.f[1] = b;
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return out;
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}
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//Real double
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inline u128d operator()(double a){
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u128d out;
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out.f[0] = a;
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out.f[1] = a;
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return out;
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}
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//Integer
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inline int operator()(Integer a){
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return a;
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}
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};
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struct Vstore{
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//Float
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inline void operator()(u128f a, float* F){
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memcpy(F,a.f,4*sizeof(float));
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}
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//Double
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inline void operator()(u128d a, double* D){
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memcpy(D,a.f,2*sizeof(double));
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}
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//Integer
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inline void operator()(int a, Integer* I){
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I[0] = a;
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}
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};
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struct Vstream{
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//Float
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inline void operator()(float * a, u128f b){
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memcpy(a,b.f,4*sizeof(float));
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}
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//Double
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inline void operator()(double * a, u128d b){
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memcpy(a,b.f,2*sizeof(double));
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}
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};
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struct Vset{
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// Complex float
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inline u128f operator()(Grid::ComplexF *a){
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u128f out;
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out.f[0] = a[0].real();
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out.f[1] = a[0].imag();
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out.f[2] = a[1].real();
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out.f[3] = a[1].imag();
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return out;
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}
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// Complex double
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inline u128d operator()(Grid::ComplexD *a){
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u128d out;
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out.f[0] = a[0].real();
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out.f[1] = a[0].imag();
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return out;
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}
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// Real float
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inline u128f operator()(float *a){
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u128f out;
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out.f[0] = a[0];
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out.f[1] = a[1];
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out.f[2] = a[2];
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out.f[3] = a[3];
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return out;
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}
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// Real double
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inline u128d operator()(double *a){
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u128d out;
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out.f[0] = a[0];
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out.f[1] = a[1];
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return out;
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}
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// Integer
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inline int operator()(Integer *a){
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return a[0];
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}
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};
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template <typename Out_type, typename In_type>
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struct Reduce{
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//Need templated class to overload output type
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//General form must generate error if compiled
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inline Out_type operator()(In_type in){
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printf("Error, using wrong Reduce function\n");
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exit(1);
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return 0;
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}
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};
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/////////////////////////////////////////////////////
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// Arithmetic operations
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/////////////////////////////////////////////////////
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struct Sum{
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//Complex/Real float
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inline u128f operator()(u128f a, u128f b){
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u128f out;
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out.f[0] = a.f[0] + b.f[0];
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out.f[1] = a.f[1] + b.f[1];
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out.f[2] = a.f[2] + b.f[2];
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out.f[3] = a.f[3] + b.f[3];
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return out;
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}
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//Complex/Real double
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inline u128d operator()(u128d a, u128d b){
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u128d out;
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out.f[0] = a.f[0] + b.f[0];
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out.f[1] = a.f[1] + b.f[1];
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return out;
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}
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//Integer
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inline int operator()(int a, int b){
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return a + b;
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}
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};
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struct Sub{
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//Complex/Real float
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inline u128f operator()(u128f a, u128f b){
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u128f out;
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out.f[0] = a.f[0] - b.f[0];
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out.f[1] = a.f[1] - b.f[1];
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out.f[2] = a.f[2] - b.f[2];
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out.f[3] = a.f[3] - b.f[3];
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return out;
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}
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//Complex/Real double
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inline u128d operator()(u128d a, u128d b){
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u128d out;
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out.f[0] = a.f[0] - b.f[0];
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out.f[1] = a.f[1] - b.f[1];
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return out;
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}
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//Integer
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inline int operator()(int a, int b){
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return a-b;
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}
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};
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struct MultComplex{
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// Complex float
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inline u128f operator()(u128f a, u128f b){
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u128f out;
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out.f[0] = a.f[0]*b.f[0] - a.f[1]*b.f[1];
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out.f[1] = a.f[0]*b.f[1] + a.f[1]*b.f[0];
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out.f[2] = a.f[2]*b.f[2] - a.f[3]*b.f[3];
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out.f[3] = a.f[2]*b.f[3] + a.f[3]*b.f[2];
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return out;
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}
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// Complex double
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inline u128d operator()(u128d a, u128d b){
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u128d out;
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out.f[0] = a.f[0]*b.f[0] - a.f[1]*b.f[1];
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out.f[1] = a.f[0]*b.f[1] + a.f[1]*b.f[0];
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return out;
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}
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};
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struct Mult{
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//CK: Appear unneeded
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// inline float mac(float a, float b,double c){
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// return 0;
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// }
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// inline double mac(double a, double b,double c){
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// return 0;
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// }
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// Real float
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inline u128f operator()(u128f a, u128f b){
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u128f out;
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out.f[0] = a.f[0]*b.f[0];
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out.f[1] = a.f[1]*b.f[1];
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out.f[2] = a.f[2]*b.f[2];
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out.f[3] = a.f[3]*b.f[3];
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return out;
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}
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// Real double
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inline u128d operator()(u128d a, u128d b){
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u128d out;
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out.f[0] = a.f[0]*b.f[0];
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out.f[1] = a.f[1]*b.f[1];
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return out;
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}
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// Integer
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inline int operator()(int a, int b){
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return a*b;
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}
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};
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struct Conj{
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// Complex single
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inline u128f operator()(u128f in){
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u128f out;
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out.f[0] = in.f[0];
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out.f[1] = -in.f[1];
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out.f[2] = in.f[2];
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out.f[3] = -in.f[3];
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return out;
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}
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// Complex double
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inline u128d operator()(u128d in){
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u128d out;
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out.f[0] = in.f[0];
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out.f[1] = -in.f[1];
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return out;
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}
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// do not define for integer input
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};
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struct TimesMinusI{
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//Complex single
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inline u128f operator()(u128f in, u128f ret){ //note ret is ignored
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u128f out;
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out.f[0] = in.f[1];
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out.f[1] = -in.f[0];
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out.f[2] = in.f[3];
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out.f[3] = -in.f[2];
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return out;
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}
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//Complex double
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inline u128d operator()(u128d in, u128d ret){
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u128d out;
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out.f[0] = in.f[1];
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out.f[1] = -in.f[0];
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return out;
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}
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};
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struct TimesI{
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//Complex single
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inline u128f operator()(u128f in, u128f ret){ //note ret is ignored
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u128f out;
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out.f[0] = -in.f[1];
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out.f[1] = in.f[0];
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out.f[2] = -in.f[3];
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out.f[3] = in.f[2];
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return out;
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}
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//Complex double
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inline u128d operator()(u128d in, u128d ret){
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u128d out;
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out.f[0] = -in.f[1];
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out.f[1] = in.f[0];
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return out;
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}
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};
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//////////////////////////////////////////////
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// Some Template specialization
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struct Permute{
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//We just have to mirror the permutes of Grid_sse4.h
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static inline u128f Permute0(u128f in){ //AB CD -> CD AB
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u128f out;
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out.f[0] = in.f[2];
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out.f[1] = in.f[3];
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out.f[2] = in.f[0];
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out.f[3] = in.f[1];
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return out;
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};
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static inline u128f Permute1(u128f in){ //AB CD -> BA DC
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u128f out;
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out.f[0] = in.f[1];
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out.f[1] = in.f[0];
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out.f[2] = in.f[3];
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out.f[3] = in.f[2];
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return out;
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};
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static inline u128f Permute2(u128f in){
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return in;
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};
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static inline u128f Permute3(u128f in){
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return in;
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};
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static inline u128d Permute0(u128d in){ //AB -> BA
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u128d out;
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out.f[0] = in.f[1];
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out.f[1] = in.f[0];
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return out;
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};
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static inline u128d Permute1(u128d in){
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return in;
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};
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static inline u128d Permute2(u128d in){
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return in;
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};
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static inline u128d Permute3(u128d in){
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return in;
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};
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};
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template < typename vtype >
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void permute(vtype &a, vtype b, int perm) {
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};
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struct Rotate{
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static inline u128f rotate(u128f in,int n){
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u128f out;
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switch(n){
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case 0:
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out.f[0] = in.f[0];
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out.f[1] = in.f[1];
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out.f[2] = in.f[2];
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out.f[3] = in.f[3];
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break;
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case 1:
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out.f[0] = in.f[1];
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out.f[1] = in.f[2];
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out.f[2] = in.f[3];
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out.f[3] = in.f[0];
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break;
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case 2:
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out.f[0] = in.f[2];
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out.f[1] = in.f[3];
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out.f[2] = in.f[0];
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out.f[3] = in.f[1];
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break;
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case 3:
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out.f[0] = in.f[3];
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out.f[1] = in.f[0];
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out.f[2] = in.f[1];
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out.f[3] = in.f[2];
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break;
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default: assert(0);
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}
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return out;
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}
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static inline u128d rotate(u128d in,int n){
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u128d out;
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switch(n){
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case 0:
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out.f[0] = in.f[0];
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out.f[1] = in.f[1];
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break;
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case 1:
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out.f[0] = in.f[1];
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out.f[1] = in.f[0];
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break;
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default: assert(0);
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}
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return out;
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}
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};
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//Complex float Reduce
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template<>
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inline Grid::ComplexF Reduce<Grid::ComplexF, u128f>::operator()(u128f in){ //2 complex
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return Grid::ComplexF(in.f[0] + in.f[2], in.f[1] + in.f[3]);
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}
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//Real float Reduce
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template<>
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inline Grid::RealF Reduce<Grid::RealF, u128f>::operator()(u128f in){ //4 floats
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return in.f[0] + in.f[1] + in.f[2] + in.f[3];
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}
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//Complex double Reduce
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template<>
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inline Grid::ComplexD Reduce<Grid::ComplexD, u128d>::operator()(u128d in){ //1 complex
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return Grid::ComplexD(in.f[0],in.f[1]);
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}
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//Real double Reduce
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template<>
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inline Grid::RealD Reduce<Grid::RealD, u128d>::operator()(u128d in){ //2 doubles
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return in.f[0] + in.f[1];
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}
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//Integer Reduce
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template<>
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inline Integer Reduce<Integer, int>::operator()(int in){
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// FIXME unimplemented
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printf("Reduce : Missing integer implementation -> FIX\n");
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assert(0);
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////
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// Here assign types
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typedef Optimization::u128f SIMD_Ftype; // Single precision type
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typedef Optimization::u128d SIMD_Dtype; // Double precision type
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typedef int SIMD_Itype; // Integer type
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// prefetch utilities
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inline void v_prefetch0(int size, const char *ptr){};
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inline void prefetch_HINT_T0(const char *ptr){};
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// Gpermute function
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template < typename VectorSIMD >
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inline void Gpermute(VectorSIMD &y,const VectorSIMD &b, int perm ) {
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Optimization::permute(y.v,b.v,perm);
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}
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// Function name aliases
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typedef Optimization::Vsplat VsplatSIMD;
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typedef Optimization::Vstore VstoreSIMD;
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typedef Optimization::Vset VsetSIMD;
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typedef Optimization::Vstream VstreamSIMD;
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template <typename S, typename T> using ReduceSIMD = Optimization::Reduce<S,T>;
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// Arithmetic operations
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typedef Optimization::Sum SumSIMD;
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typedef Optimization::Sub SubSIMD;
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typedef Optimization::Mult MultSIMD;
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typedef Optimization::MultComplex MultComplexSIMD;
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typedef Optimization::Conj ConjSIMD;
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typedef Optimization::TimesMinusI TimesMinusISIMD;
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typedef Optimization::TimesI TimesISIMD;
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}
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