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dc814f30da
Number of IO MPI tasks can be varied by selecting which dimensions use parallel IO and which dimensions use Serial send to boss I/O. Thus can neck down from, say 1024 nodes = 4x4x8x8 to {1,8,32,64,128,256,1024} nodes doing the I/O. Interpolates nicely between ALL nodes write their data, a single boss per time-plane in processor space [old UKQCD fortran code did this], and a single node doing all I/O. Not sure I have the transfer sizes big enough and am not overly convinced fstream is guaranteed to not give buffer inconsistencies unless I set streambuf size to zero. Practically it has worked on 8 tasks, 2x1x2x2 writing /cloning NERSC configurations on my MacOS + OpenMPI and Clang environment. It is VERY easy to switch to pwrite at a later date, and also easy to send x-strips around from each node in order to gather bigger chunks at the syscall level. That would push us up to the circa 8x 18*4*8 == 4KB size write chunk, and by taking, say, x/y non parallel we get to 16MB contiguous chunks written in multi 4KB transactions per IOnode in 64^3 lattices for configuration I/O. I suspect this is fine for system performance.
90 lines
1.9 KiB
C++
90 lines
1.9 KiB
C++
#include "Grid.h"
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namespace Grid {
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CartesianCommunicator::CartesianCommunicator(const std::vector<int> &processors)
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{
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_processors = processors;
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_ndimension = processors.size();
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_processor_coor.resize(_ndimension);
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// Require 1^N processor grid for fake
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_Nprocessors=1;
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_processor = 0;
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for(int d=0;d<_ndimension;d++) {
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assert(_processors[d]==1);
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_processor_coor[d] = 0;
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}
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}
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void CartesianCommunicator::GlobalSum(float &){}
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void CartesianCommunicator::GlobalSumVector(float *,int N){}
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void CartesianCommunicator::GlobalSum(double &){}
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void CartesianCommunicator::GlobalSum(uint32_t &){}
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void CartesianCommunicator::GlobalSumVector(double *,int N){}
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void CartesianCommunicator::RecvFrom(void *recv,
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int recv_from_rank,
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int bytes)
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{
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assert(0);
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}
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void CartesianCommunicator::SendTo(void *xmit,
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int xmit_to_rank,
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int bytes)
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{
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assert(0);
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}
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// Basic Halo comms primitive -- should never call in single node
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void CartesianCommunicator::SendToRecvFrom(void *xmit,
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int dest,
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void *recv,
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int from,
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int bytes)
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{
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assert(0);
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}
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void CartesianCommunicator::SendToRecvFromBegin(std::vector<CommsRequest_t> &list,
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void *xmit,
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int dest,
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void *recv,
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int from,
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int bytes)
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{
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assert(0);
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}
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void CartesianCommunicator::SendToRecvFromComplete(std::vector<CommsRequest_t> &list)
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{
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assert(0);
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}
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void CartesianCommunicator::Barrier(void)
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{
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}
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void CartesianCommunicator::Broadcast(int root,void* data, int bytes)
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{
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}
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void CartesianCommunicator::BroadcastWorld(int root,void* data, int bytes)
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{
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}
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void CartesianCommunicator::ShiftedRanks(int dim,int shift,int &source,int &dest)
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{
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source =0;
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dest=0;
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}
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int CartesianCommunicator::RankFromProcessorCoor(std::vector<int> &coor)
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{
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return 0;
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}
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void CartesianCommunicator::ProcessorCoorFromRank(int rank, std::vector<int> &coor)
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{
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}
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}
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