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readme.md |
Using Xcode with Grid on Mac OS
This guide explains how to use Xcode as an IDE on Mac OS.
Initial setup
For first time setup of the Xcode and Grid build environment on Mac OS, you will need to do the following, in this order:
- Install Xcode and the Xcode command-line utilities
- Set Grid environment variables
- Install and build Open MPI optional
- Install and build Grid pre-requisites
- Install and Build Grid
Apple's Xcode website is the go-to reference for 1, and the definitive reference for 4 and 5 is the Grid Documentation.
The following sections explain these steps in more detail
1. Install Xcode and the Xcode command-line utilities
See Apple's Xcode website for instructions on installing Xcode.
Once Xcode is installed, install the Xcode command-line utilities using:
xcode-select --install
NB: the screenshots from this guide were generated from Xcode 10.1.
2. Set Grid environment variables
To make sure we can share Xcode projects via git and have them work without requiring modification, we will define Grid environment variables. To make sure these environment variables will be available to the Xcode build system, issue the following command:
defaults write com.apple.dt.Xcode UseSanitizedBuildSystemEnvironment -bool NO
These are the environment variables we will define for Grid:
Variable | Typical Value | Use |
---|---|---|
Grid |
/Users/user_id/src/Grid |
Path to grid source |
GridPre |
/Users/user_id/bin |
Path to install directory containing grid pre-requisites built from source |
GridPkg |
MacPorts=/opt/local , Homebrew=/usr/local |
Path to package manager install directory |
GridDebug |
mpidebug |
Grid environment for debug configurations |
GridRelease |
mpirelease |
Grid environment for release configurations |
Choose either of the following ways to do this:
Method 1 -- Apple Script
- Start Script Editor (cmd-space, script editor)
- Click on New Document. Paste the following into the new script, editing the paths appropriately (just replace
user_id
with your user_id if you are unsure):
do shell script "launchctl setenv Grid $HOME/src/Grid
launchctl setenv GridDebug mpidebug
launchctl setenv GridRelease mpirelease
launchctl setenv GridPre $HOME/bin
launchctl setenv GridPkg /opt/local"
- Save the script inside
~/Applications
and give it the nameGridEnv.app
. - Open
System Preferences
,Users & Groups
- Click on
Login Items
- Click the plus sign to add a new login item
- Select the
~/Applications
folder and selectGridEnv.app
Log out and in again.
Method 2 -- environment.plist
Make the file environment.plist
in ~/Library/LaunchAgents
with the following contents, editing the paths appropriately (just replace user_id
with your user_id if you are unsure):
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Label</key>
<string>Grid.startup</string>
<key>ProgramArguments</key>
<array>
<string>sh</string>
<string>-c</string>
<string>launchctl setenv Grid $HOME/src/Grid
launchctl setenv GridDebug mpidebug
launchctl setenv GridRelease mpirelease
launchctl setenv GridPre $HOME/bin
launchctl setenv GridPkg /opt/local</string>
</array>
<key>RunAtLoad</key>
<true/>
</dict>
</plist>
These environment variables will be set each time your machine boots, so either reboot, or load them manually with:
launchctl load ~/Library/LaunchAgents/environment.plist
launchctl start ~/Library/LaunchAgents/environment.plist
NB: if they are already loaded, you will need to unload them first, with:
launchctl stop ~/Library/LaunchAgents/environment.plist
launchctl unload ~/Library/LaunchAgents/environment.plist
3. Install and build Open MPI -- optional
Download the latest version of Open MPI version 3.1 (I used 3.1.3).
NB: Grid does not have any dependencies on fortran, however many standard scientific packages do, so you may as well download GNU fortran (e.g. MacPorts gfortran
package) and build Open MPI like so:
../configure CC=clang CXX=clang++ F77=gfortran FC=gfortran CXXFLAGS=-g --prefix=$GridPre/openmpi-3.1.3
make -j 4 all install
(If you don't want to bother with fortran bindings, just don't include the F77 and FC flags)
4. Install and build Grid pre-requisites
To simplify the installation of Grid pre-requisites, you can use your favourite package manager, e.g.:
1. MacPorts
Install MacPorts if you haven't done so already, and then install packages with:
sudo port install <portname>
These are the portname
s for mandatory Grid libraries:
- git
- gmp
- mpfr
and these are the portname
s for optional Grid libraries:
- fftw-3
- hdf5
- lapack
- doxygen
- OpenBLAS
Please update this list with any packages I've missed! ... and double-check whether OpenBLAS is really for Grid
2. Homebrew
Install Homebrew if you haven't done so already, and then install packages with:
sudo brew install <packagename>
The same packages are available as from MacPorts.
Install LIME optional
There isn't currently a port for C-LIME, so download the source and then build it:
../configure --prefix=$GridPre/lime-1.3.2 CC=clang make -j 4 make install
5. Install and Build Grid
Install Grid
Start by cloning Grid (from GitHub) into the directory you specified in $Grid
. Bear in mind that git will create the Grid
subdirectory to place Grid in, so for example if $Grid
is set to ~/src/Grid
then install Grid with:
cd ~/src
followed by either:
git clone git@github.com:paboyle/Grid.git
or
git clone https://github.com/paboyle/Grid.git
depending on whether you are using https or ssh.
Build Grid
The Xcode build system supports debug and release configurations for each project (more configurations can be defined). We will create separate Grid build directories for each configuration, using the Grid Autoconf build system to make each configuration. NB: it is not necessary to run make install
on them once they are built (IDE features such as jump to definition will work better of you don't).
Below are shown the configure
script invocations below for debug and release configurations, with and without MPI. You are unlikely to need all four combinations, so as a minimum, just build build_mpidebug
(or build_debug
if you don't want MPI). You probably want to build the corresponding release configuration (build_mpirelease
or build_release
), but this is optional.
For each configuration, run the configure
script (shown below) first, then make the configuration with:
make -j 4
NB: you do not need to run make install
for these to work with Xcode.
1. build_mpidebug
This is the build for every day developing with Xcode. It uses the Xcode clang c++ compiler, with MPI and debug symbols. This is the version of Grid Xcode links to for debug configurations.
../configure --with-hdf5=$GridPkg --with-gmp=$GridPkg --with-mpfr=$GridPkg --with-fftw=$GridPkg --with-lime=$GridPre/lime-1.3.2 --enable-simd=GEN --enable-precision=double CXX=clang++ --prefix=$GridPre/GridMPIDebug --enable-comms=mpi-auto MPICXX=$GridPre/openmpi-3.1.3/bin/mpicxx CXXFLAGS=-g --enable-doxygen-doc
2. build_mpirelease
Much the same as build_mpidebug
, except without debug symbols for release configurations (it can be handy to use #ifdef DEBUG
while developing, and it's useful to be able to compile and test the alternate case).
../configure --with-hdf5=$GridPkg --with-gmp=$GridPkg --with-mpfr=$GridPkg --with-fftw=$GridPkg --with-lime=$GridPre/lime-1.3.2 --enable-simd=GEN --enable-precision=double CXX=clang++ --prefix=$GridPre/GridMPIRelease --enable-comms=mpi-auto MPICXX=$GridPre/openmpi-3.1.3/bin/mpicxx CXXFLAGS=-g --enable-doxygen-doc
3. build_debug
Debug configuration without MPI:
../configure --with-hdf5=$GridPkg --with-gmp=$GridPkg --with-mpfr=$GridPkg --with-fftw=$GridPkg --with-lime=$GridPre/lime-1.3.2 --enable-simd=GEN --enable-precision=double CXX=clang++ --prefix=$GridPre/GridDebug --enable-comms=none CXXFLAGS=-g --enable-doxygen-doc
4. build_release
Release configuration without MPI:
../configure --with-hdf5=$GridPkg --with-gmp=$GridPkg --with-mpfr=$GridPkg --with-fftw=$GridPkg --with-lime=$GridPre/lime-1.3.2 --enable-simd=GEN --enable-precision=double CXX=clang++ --prefix=$GridPre/GridRelease --enable-comms=none
Make a new application using Grid
NB: Instead of following the instructions in this section, you can clone HelloGrid
from the University of Edinburgh GitLab site.
Make a new application
To make a hello world application for Grid:
- Start Xcode
- Click 'Create a new project'
- Click ‘macOS’, then in the ‘Application’ section choose ‘Command Line Tool’, then click ‘Next’
- Choose options for your new project:
- Product Name: HelloGrid
- Team: None
- Organisation Name: sopa
- Organisation Identifier: uk.ac.ed.ph
- Language: C++
- ... then click ‘Next’
- Choose a location for your project, e.g.
$HOME/src
. NB: The project and all it’s files will be created inside$HOME/src/HelloGrid
. If you are using Git, you can put the new project under Git source control immediately, if you like. Now click ‘Create’.
Configure your new application to use Grid
Click the project name (HelloGrid
) in the project navigator pane on the left (command-1 if it's not visible), then click the project name (HelloGrid
) under PROJECT
in the second pane. Click the Build Settings
tab on the right, then under that click All
and Combined
. You should see:
We now need to make changes to two sections (these are listed in alphabetical order), bearing in mind that if you are not using MPI (or you gave your build directories different names) replace build_mpidebug
and build_mpirelease
with the directory names you used.
1. Search Paths
HEADER_SEARCH_PATHS
Obtain a list of header locations required by Grid by running the following from your Grid build directory:
./grid-config --cxxflags
Output should look similar to:
-I$GridPre/openmpi-3.1.3/include -I$GridPkg/include -I$GridPre/lime-1.3.2/include -I$GridPkg/include -I$GridPkg/include -I$GridPkg/include -O3 -g -std=c++11
The header locations follow the -I
switches. You can ignore the other switches, and you can ignore duplicate entries, which just mean that your package manager has installed multiple packages in the same location.
Note: grid-config
will output absolute paths. Make sure to replace absolute paths with environment variables (such as $GridPre
) in your settings, so that the project will work unmodified for other collaborators downloading the same project from git.
Set the Debug HEADER_SEARCH_PATHS to:
$Grid/build_$GridDebug/Grid
$Grid
followed by (the order is important) the locations reported by grid-config --cxxflags
, ignoring duplicates, e.g.:
$GridPre/openmpi-3.1.3/include
$GridPkg/include
$GridPre/lime-1.3.2/include
Note: the easiest way to set this value is to put it all on one line, space separated, and edit the text to the right of Debug
, i.e.:
$Grid/build_$GridDebug/Grid $Grid $GridPre/openmpi-3.1.3/include $GridPkg/include $GridPre/lime-1.3.2/include
Similarly, set the Release HEADER_SEARCH_PATHS to exactly the same settings, replacing debug
in the first entry with release
, e.g.:
$Grid/build_$GridRelease/Grid $Grid $GridPre/openmpi-3.1.3/include $GridPkg/include $GridPre/lime-1.3.2/include
LIBRARY_SEARCH_PATHS
Obtain a list of library locations required by Grid by running the following from your Grid build directory:
./grid-config --ldflags
Output should look similar to:
-L$GridPre/openmpi-3.1.3/lib -L$GridPkg/lib -L$GridPre/lime-1.3.2/lib -L$GridPkg/lib -L$GridPkg/lib -L$GridPkg/lib
Set the Debug LIBRARY_SEARCH_PATHS to:
$Grid/build_$GridDebug/Grid
$Grid/build_$GridDebug/Hadrons
followed by the locations reported by grid-config --ldflags
, ignoring duplicates (again, the order is important), e.g.:
$GridPre/openmpi-3.1.3/lib
$GridPkg/lib
$GridPre/lime-1.3.2/lib
Again, this can be done all on one line:
$Grid/build_$GridDebug/Grid $Grid/build_$GridDebug/Hadrons $GridPre/openmpi-3.1.3/lib $GridPkg/lib $GridPre/lime-1.3.2/lib
Similarly, set the Release LIBRARY_SEARCH_PATHS to exactly the same settings, replacing debug
in the first two entries with release
, e.g.:
$Grid/build_$GridRelease/Grid $Grid/build_$GridRelease/Hadrons $GridPre/openmpi-3.1.3/lib $GridPkg/lib $GridPre/lime-1.3.2/lib
2. Linking
OTHER_LDFLAGS
The easiest way to link to all required libraries is to obtain a list of all libraries required by Grid by running the following from your Grid build directory:
./grid-config --libs
and pasting the output with -lGrid -lHadrons
prepended (including the -l
switches) directly into OTHER_LDFLAGS
, e.g.:
-lGrid -lHadrons -lmpi -lhdf5_cpp -lz -lcrypto -llime -lfftw3f -lfftw3 -lmpfr -lgmp -lstdc++ -lm -lz -lhdf5
NB: The library names should be the same for your debug and release configurations, so you can set this once for both configurations.
Edit your source code
A hello world for grid is:
#include <Grid/Grid.h>
using namespace Grid;
int main(int argc, char * argv[]) {
Grid_init(&argc,&argv);
std::cout << GridLogMessage << "Hello Grid" << std::endl;
Grid_finalize();
return 0;
}
Create a .gitignore
file for Xcode
You can create an up-to-date .gitignore file to ignore all the Xcode temporary build files using gitignore.io.
NB: If you let Xcode add your project to git when you created it, you probably want to remove your personal scheme selection from git:
git rm --cached HelloGrid.xcodeproj/xcuserdata/$USER.xcuserdatad/xcschemes/xcschememanagement.plist
Run your program under the Xcode debugger
First, specify command-line arguments. From the menu, select Product
, then Scheme
, then Edit Scheme
. Select Run
on the left, then select the Arguments
tab on the right. Add the following to Arguments passed on Launch
:
--grid 4.4.4.8
If your program will be manipulating files, it's a good idea to specify the working directory on the Options
tab under Use Custom Working Directory
(by default, Xcode launches the program inside the Xcode build folder).
Then click Close
.
Let's set a breakpoint by clicking on:
Grid_finalize();
then from the menu selecting Debug
, then Breakpoints
, then Add Breakpoint at Current Line
.
Now click on the Play
button (the right pointing triangle just to the right of the maximise button) to run your program under the debugger. (You may see dialog boxes the first couple of times asking whether to allow MPI to receive network requests - say yes to these.)
The debug output pane opens at the bottom of Xcode, with output on the right (ending with Hello Grid
) and local variables on the left i.e.:
See the Xcode documentation to learn about the debugger. When you're done, press ctl-cmd-Y
to let the program run to completion.
Running multiple MPI processes
Use Xcode to launch mpirun
You can tell Xcode to use mpirun to launch multiple copies of a target executable, however if you do this the debugger will attach to mpirun - not your target process. This can be useful - so long as you do not need to debug.
To do this, edit the Scheme again (cmd-<), click on the info
tab, then under Executable select Other...
and enter the full path to your mpirun
, e.g.:
$GridPre/openmpi-3.1.3/bin
NB: if mpirun
is a link, don't be surprised if Xcode saves the name of the linked-to executable.
Click on the Arguments
tab, then under Arguments Passed on Launch
add:
-np 2 $(TARGET_BUILD_DIR)/$(TARGETNAME)
and make sure this is the first argument - i.e. drag it to the top of the list of arguments. NB: You probably want to specify more arguments for the MPI run, but this should get you started.
Then click Close
.
Use Xcode to debug multple instances of your target
From the Debug
menu, select Attach to Process by PID or Name ...
. In the PID or Process Name
field, enter the name of your target. Then click Attach
.
From a terminal session, locate and run your executable using mpirun (the mangled name of the project build products will not be exactly the same as this example):
$GridPre/openmpi-3.1.3/bin/mpirun -np 2 ~/Library/Developer/Xcode/DerivedData/HelloGrid-fiyyuveptaqelbbvllomcgjyvghr/Build/Products/Debug/HelloGrid --grid 4.4.4.8
The Xcode debugger will attach to the first process. From the Debug
menu in Xcode, select Attach to Process
, and other running instances of your application will appear at the top of the list. Attach to as many instances as you wish to debug.
You are now debugging multiple MPI instances, and the Xcode debugger should look similar to this: