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46 lines
1.8 KiB
C++
46 lines
1.8 KiB
C++
#ifndef GRID_ALGORITHM_SPARSE_MATRIX_H
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#define GRID_ALGORITHM_SPARSE_MATRIX_H
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#include <Grid.h>
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namespace Grid {
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/////////////////////////////////////////////////////////////////////////////////////////////
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// Interface defining what I expect of a general sparse matrix, such as a Fermion action
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/////////////////////////////////////////////////////////////////////////////////////////////
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template<class Field> class SparseMatrixBase {
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public:
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virtual GridBase *Grid(void) =0;
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// Full checkerboar operations
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virtual RealD M (const Field &in, Field &out)=0;
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virtual RealD Mdag (const Field &in, Field &out)=0;
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virtual void MdagM(const Field &in, Field &out,RealD &ni,RealD &no) {
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Field tmp (in._grid);
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ni=M(in,tmp);
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no=Mdag(tmp,out);
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}
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virtual void Mdiag (const Field &in, Field &out)=0;
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virtual void Mdir (const Field &in, Field &out,int dir, int disp)=0;
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};
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/////////////////////////////////////////////////////////////////////////////////////////////
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// Interface augmented by a red black sparse matrix, such as a Fermion action
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/////////////////////////////////////////////////////////////////////////////////////////////
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template<class Field> class CheckerBoardedSparseMatrixBase : public SparseMatrixBase<Field> {
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public:
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virtual GridBase *RedBlackGrid(void)=0;
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// half checkerboard operaions
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virtual void Meooe (const Field &in, Field &out)=0;
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virtual void Mooee (const Field &in, Field &out)=0;
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virtual void MooeeInv (const Field &in, Field &out)=0;
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virtual void MeooeDag (const Field &in, Field &out)=0;
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virtual void MooeeDag (const Field &in, Field &out)=0;
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virtual void MooeeInvDag (const Field &in, Field &out)=0;
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};
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}
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#endif
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