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Grid/lib/stencil/Lebesgue.h
paboyle 6d58cb2a68 Enable reordering of the loops in the assembler for cache friendly.
This gets in the way of L2 prefetching however. Do next next link in stencil
prefetching.
2016-06-30 14:35:01 -07:00

79 lines
2.3 KiB
C++

/*************************************************************************************
Grid physics library, www.github.com/paboyle/Grid
Source file: ./lib/stencil/Lebesgue.h
Copyright (C) 2015
Author: Peter Boyle <paboyle@ph.ed.ac.uk>
Author: paboyle <paboyle@ph.ed.ac.uk>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
See the full license in the file "LICENSE" in the top level distribution directory
*************************************************************************************/
/* END LEGAL */
#ifndef GRID_LEBESGUE_H
#define GRID_LEBESGUE_H
#include<vector>
// Lebesgue, Morton, Z-graph ordering assistance
namespace Grid {
class LebesgueOrder {
public:
typedef int32_t IndexInteger;
static int UseLebesgueOrder;
GridBase *grid;
public:
LebesgueOrder(GridBase *_grid);
inline IndexInteger Reorder(IndexInteger ss) {
return _LebesgueReorder[ss] ;
};
////////////////////////////
// Space filling fractal for cache oblivious
////////////////////////////
void ZGraph(void);
IndexInteger alignup(IndexInteger n);
/////////////////////////////////
// Cartesian stencil blocking strategy
/////////////////////////////////
static std::vector<int> Block;
void NoBlocking(void);
void CartesianBlocking(void);
void IterateO(int ND,int dim,
std::vector<IndexInteger> & xo,
std::vector<IndexInteger> & xi,
std::vector<IndexInteger> &dims);
void IterateI(int ND,int dim,
std::vector<IndexInteger> & xo,
std::vector<IndexInteger> & xi,
std::vector<IndexInteger> &dims);
private:
std::vector<IndexInteger> _LebesgueReorder;
};
}
#endif