mirror of
https://github.com/paboyle/Grid.git
synced 2024-11-10 07:55:35 +00:00
244 lines
9.6 KiB
Plaintext
244 lines
9.6 KiB
Plaintext
FUNCTIONALITY:
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* Conditional execution, where etc... -----DONE, simple test
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* Integer relational support -----DONE
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* Coordinate information, integers etc... -----DONE
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* Integer type padding/union to vector. -----DONE
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* LatticeCoordinate[mu] -----DONE
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* expose traceIndex, peekIndex, transposeIndex etc at the Lattice Level -- DONE
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* TraceColor, TraceSpin. ----- DONE (traceIndex<1>,traceIndex<2>, transposeIndex<1>,transposeIndex<2>)
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----- Implement mapping between traceColour and traceSpin and traceIndex<1/2>.
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* How to do U[mu] ... lorentz part of type structure or not. more like chroma if not. -- DONE
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* subdirs lib, tests ?? ----- DONE
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- lib/math
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- lib/cartesian
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- lib/cshift
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- lib/stencil
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- lib/communicator
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- lib/algorithms
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- lib/qcd
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future
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- lib/io/ -- GridLog, GridIn, GridErr, GridDebug, GridMessage
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- lib/qcd/actions
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- lib/qcd/measurements
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Not done, or just incomplete
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* random number generation
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* Consider switch std::vector to boost arrays or something lighter weight
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boost::multi_array<type, 3> A()... to replace multi1d, multi2d etc..
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* How to define simple matrix operations, such as flavour matrices?
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* Dirac, Pauli, SU subgroup, etc.. * Gamma/Dirac structures
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* Fourspin, two spin project
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* su3 exponentiation, log etc.. [Jamie's code?]
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* Stencil operator support -----Initial thoughts, trial implementation DONE.
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-----some simple tests that Stencil matches Cshift.
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-----do all permute in comms phase, so that copy permute
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-----cases move into a buffer.
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-----allow transform in/out buffers spproj
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* CovariantShift support -----Use a class to store gauge field? (parallel transport?)
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* Subset support, slice sums etc... -----Only need slice sum?
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-----Generic cartesian subslicing?
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-----Array ranges / boost extents?
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-----Multigrid grid transferral?
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-----Suggests generalised cartesian subblocking
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sums, returning modified grid?
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-----What should interface be?
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* Grid transferral
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* pickCheckerboard, pickSubPlane, pickSubBlock,
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* sumSubPlane, sumSubBlocks
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* rb4d support.
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* Check for missing functionality - partially audited against QDP++ layout
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* Optimise the extract/merge SIMD routines; Azusa??
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- I have collated into single location at least.
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- Need to use _mm_*insert/extract routines.
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* Conformable test in Cshift routines.
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* Broadcast, reduction tests. innerProduct, localInnerProduct
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* QDP++ regression suite and comparative benchmark
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* I/O support
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* NERSC Lattice loading, plaquette test
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- MPI IO?
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- BinaryWriter, TextWriter etc...
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- protocol buffers?
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AUDITS:
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// Lattice support audit Tested in Grid_main.cc
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//
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// -=,+=,*= Y
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// add,+,sub,-,mult,mac,* Y
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// innerProduct,norm2 Y
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// localInnerProduct,outerProduct, Y
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// adj,conj Y
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// transpose, Y
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// trace Y
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//
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// transposeIndex Y
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// traceIndex Y
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// peekIndex Y
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//
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// real,imag missing, semantic thought needed on real/im support.
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// perhaps I just keep everything complex?
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//
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* FIXME audit
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* const audit
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* Replace vset with a call to merge.;
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* care in Gmerge,Gextract over vset .
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* extract / merge extra implementation removal
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* Test infrastructure
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[ More on subsets and grid transfers ]
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i) Three classes of subset; red black parity subsetting (pick checkerboard).
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cartesian sub-block subsetting
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rbNd
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ii) Need to be able to project one Grid to another Grid.
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Lattice<vobj> coarse_data SubBlockSum (GridBase *CoarseGrid, Lattice<vobj> &fine_data)
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Operation ensure either:
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rd[dim] divide rd[dim] fine_data
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This will give a distributed array over mpi ranks in a given dim IF coarse gd != 1 and _processors[d]>1
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Dimension can be *replicated* on all ranks in dimension. Need a "replicated" option on GridCartesian etc..
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This will give "slice" summation and fourier projection assistance.
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Generic concept is to subdivide (based on RD so applies to red/black or full).
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Return a type on SUB-grid from CellSum TOP-grid
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SUB-grid need not distribute but be replicated in some dims if that is how the
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cartesian communicator works.
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Instead of subsetting
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iii) No general permutation map.
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? Cell definition <-> sliceSum.
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? Replicated arrays.
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// Cartesian grid inheritance
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// Grid::GridBase
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// |
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// __________|___________
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// | |
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// Grid::GridCartesian Grid::GridCartesianRedBlack
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//
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// TODO: document the following as an API guaranteed public interface
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/*
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* Rough map of functionality against QDP++ Layout
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*
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* Param | Grid | QDP++
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* -----------------------------------------
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* | |
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* void | oSites, iSites, lSites | sitesOnNode
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* void | gSites | vol
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* | |
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* gcoor | oIndex, iIndex | linearSiteIndex // no virtual node in QDP
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* lcoor | |
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*
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* void | CheckerBoarded | - // No checkerboarded in QDP
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* void | FullDimensions | lattSize
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* void | GlobalDimensions | lattSize // No checkerboarded in QDP
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* void | LocalDimensions | subgridLattSize
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* void | VirtualLocalDimensions | subgridLattSize // no virtual node in QDP
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* | |
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* int x 3 | oiSiteRankToGlobal | siteCoords
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* | ProcessorCoorLocalCoorToGlobalCoor |
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* | |
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* vector<int> | GlobalCoorToRankIndex | nodeNumber(coord)
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* vector<int> | GlobalCoorToProcessorCoorLocalCoor| nodeCoord(coord)
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* | |
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* void | Processors | logicalSize // returns cart array shape
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* void | ThisRank | nodeNumber(); // returns this node rank
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* void | ThisProcessorCoor | // returns this node coor
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* void | isBoss(void) | primaryNode();
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* | |
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* | RankFromProcessorCoor | getLogicalCoorFrom(node)
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* | ProcessorCoorFromRank | getNodeNumberFrom(logical_coord)
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*/
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// Work out whether to permute
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// ABCDEFGH -> AE BF CG DH permute wrap num
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//
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// Shift 0 AE BF CG DH 0 0 0 0 ABCDEFGH 0 0
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// Shift 1 BF CG DH AE 0 0 0 1 BCDEFGHA 0 1
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// Shift 2 CG DH AE BF 0 0 1 1 CDEFGHAB 0 2
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// Shift 3 DH AE BF CG 0 1 1 1 DEFGHABC 0 3
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// Shift 4 AE BF CG DH 1 1 1 1 EFGHABCD 1 0
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// Shift 5 BF CG DH AE 1 1 1 0 FGHACBDE 1 1
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// Shift 6 CG DH AE BF 1 1 0 0 GHABCDEF 1 2
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// Shift 7 DH AE BF CG 1 0 0 0 HABCDEFG 1 3
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// Suppose 4way simd in one dim.
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// ABCDEFGH -> AECG BFDH permute wrap num
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// Shift 0 AECG BFDH 0,00 0,00 ABCDEFGH 0 0
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// Shift 1 BFDH CGEA 0,00 1,01 BCDEFGHA 0 1
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// Shift 2 CGEA DHFB 1,01 1,01 CDEFGHAB 1 0
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// Shift 3 DHFB EAGC 1,01 1,11 DEFGHABC 1 1
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// Shift 4 EAGC FBHD 1,11 1,11 EFGHABCD 2 0
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// Shift 5 FBHD GCAE 1,11 1,10 FGHABCDE 2 1
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// Shift 6 GCAE HDBF 1,10 1,10 GHABCDEF 3 0
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// Shift 7 HDBF AECG 1,10 0,00 HABCDEFG 3 1
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// Generalisation to 8 way simd, 16 way simd required.
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//
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// Need log2 Nway masks. consisting of
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// 1 bit 256 bit granule
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// 2 bit 128 bit granule
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// 4 bits 64 bit granule
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// 8 bits 32 bit granules
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//
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// 15 bits....
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// TODO
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//
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// Base class to share common code between vRealF, VComplexF etc...
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//
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// lattice Broad cast assignment
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//
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// where() support
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// implement with masks, and/or? Type of the mask & boolean support?
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//
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// Unary functions
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// cos,sin, tan, acos, asin, cosh, acosh, tanh, sinh, // Scalar<vReal> only arg
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// exp, log, sqrt, fabs
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//
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// transposeColor, transposeSpin,
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// adjColor, adjSpin,
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// traceColor, traceSpin.
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// peekColor, peekSpin + pokeColor PokeSpin
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//
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// copyMask.
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//
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// localMaxAbs
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//
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// norm2,
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// sumMulti equivalent.
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// Fourier transform equivalent.
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//
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