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Grid/programs/Hadrons/SrcPoint.cc

81 lines
2.6 KiB
C++

/*******************************************************************************
Grid physics library, www.github.com/paboyle/Grid
Source file: programs/Hadrons/SrcPoint.cc
Copyright (C) 2016
Author: Antonin Portelli <antonin.portelli@me.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
See the full license in the file "LICENSE" in the top level distribution
directory.
*******************************************************************************/
#include <Hadrons/SrcPoint.hpp>
using namespace Grid;
using namespace Hadrons;
/******************************************************************************
* SrcPoint implementation *
******************************************************************************/
// constructor /////////////////////////////////////////////////////////////////
SrcPoint::SrcPoint(const std::string name)
: Module(name)
{}
// parse parameters ////////////////////////////////////////////////////////////
void SrcPoint::parseParameters(XmlReader &reader, const std::string name)
{
read(reader, name, par_);
}
// dependencies/products ///////////////////////////////////////////////////////
std::vector<std::string> SrcPoint::getInput(void)
{
std::vector<std::string> in;
return in;
}
std::vector<std::string> SrcPoint::getOutput(void)
{
std::vector<std::string> out = {getName()};
return out;
}
// allocation //////////////////////////////////////////////////////////////////
void SrcPoint::allocate(Environment &env)
{
env.createProp(getName());
src_ = env.getProp(getName());
}
// execution ///////////////////////////////////////////////////////////////////
void SrcPoint::execute(Environment &env)
{
std::vector<int> position = strToVec<int>(par_.position);
SpinColourMatrix id;
LOG(Message) << "creating point source at position [" << par_.position
<< "]" << std::endl;
id = 1.;
*src_ = zero;
pokeSite(id, *src_, position);
}