mirror of
https://github.com/paboyle/Grid.git
synced 2024-11-10 07:55:35 +00:00
64753ea633
Now tested for SSE4. OK
274 lines
6.0 KiB
C++
274 lines
6.0 KiB
C++
//----------------------------------------------------------------------
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/*! @file Grid_qpx.h
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@brief Optimization libraries for QPX instructions set for BG/Q
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Using intrinsics
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*/
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// Time-stamp: <2015-05-27 11:30:21 neo>
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//----------------------------------------------------------------------
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// lot of undefined functions
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namespace Optimization {
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struct Vsplat{
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//Complex float
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inline float operator()(float a, float b){
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return {a,b,a,b};
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}
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// Real float
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inline float operator()(float a){
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return {a,a,a,a};
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}
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//Complex double
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inline vector4double operator()(double a, double b){
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return {a,b,a,b};
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}
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//Real double
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inline vector4double operator()(double a){
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return {a,a,a,a};
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}
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//Integer
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inline int operator()(Integer a){
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#error
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}
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};
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struct Vstore{
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//Float
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inline void operator()(float a, float* F){
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assert(0);
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}
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//Double
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inline void operator()(vector4double a, double* D){
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assert(0);
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}
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//Integer
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inline void operator()(int a, Integer* I){
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assert(0);
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}
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};
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struct Vstream{
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//Float
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inline void operator()(float * a, float b){
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assert(0);
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}
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//Double
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inline void operator()(double * a, vector4double b){
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assert(0);
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}
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};
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struct Vset{
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// Complex float
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inline float operator()(Grid::ComplexF *a){
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return {a[0].real(),a[0].imag(),a[1].real(),a[1].imag(),a[2].real(),a[2].imag(),a[3].real(),a[3].imag()};
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}
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// Complex double
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inline vector4double operator()(Grid::ComplexD *a){
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return {a[0].real(),a[0].imag(),a[1].real(),a[1].imag(),a[2].real(),a[2].imag(),a[3].real(),a[3].imag()};
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}
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// Real float
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inline float operator()(float *a){
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return {a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7]};
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}
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// Real double
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inline vector4double operator()(double *a){
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return {a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7]};
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}
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// Integer
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inline int operator()(Integer *a){
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#error
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}
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};
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template <typename Out_type, typename In_type>
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struct Reduce{
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//Need templated class to overload output type
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//General form must generate error if compiled
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inline Out_type operator()(In_type in){
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printf("Error, using wrong Reduce function\n");
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exit(1);
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return 0;
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}
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};
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/////////////////////////////////////////////////////
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// Arithmetic operations
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/////////////////////////////////////////////////////
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struct Sum{
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//Complex/Real float
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inline float operator()(float a, float b){
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#error
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}
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//Complex/Real double
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inline vector4double operator()(vector4double a, vector4double b){
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return vec_add(a,b);
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}
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//Integer
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inline int operator()(int a, int b){
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#error
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}
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};
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struct Sub{
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//Complex/Real float
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inline float operator()(float a, float b){
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#error
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}
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//Complex/Real double
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inline vector4double operator()(vector4double a, vector4double b){
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#error
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}
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//Integer
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inline floati operator()(int a, int b){
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#error
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}
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};
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struct MultComplex{
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// Complex float
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inline float operator()(float a, float b){
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#error
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}
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// Complex double
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inline vector4double operator()(vector4double a, vector4double b){
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#error
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}
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};
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struct Mult{
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// Real float
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inline float operator()(float a, float b){
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#error
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}
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// Real double
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inline vector4double operator()(vector4double a, vector4double b){
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#error
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}
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// Integer
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inline int operator()(int a, int b){
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#error
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}
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};
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struct Conj{
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// Complex single
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inline float operator()(float in){
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assert(0);
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}
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// Complex double
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inline vector4double operator()(vector4double in){
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assert(0);
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}
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// do not define for integer input
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};
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struct TimesMinusI{
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//Complex single
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inline float operator()(float in, float ret){
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assert(0);
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}
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//Complex double
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inline vector4double operator()(vector4double in, vector4double ret){
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assert(0);
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}
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};
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struct TimesI{
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//Complex single
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inline float operator()(float in, float ret){
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}
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//Complex double
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inline vector4double operator()(vector4double in, vector4double ret){
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}
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};
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//////////////////////////////////////////////
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// Some Template specialization
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//Complex float Reduce
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template<>
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inline Grid::ComplexF Reduce<Grid::ComplexF, float>::operator()(float in){
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assert(0);
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}
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//Real float Reduce
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template<>
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inline Grid::RealF Reduce<Grid::RealF, float>::operator()(float in){
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assert(0);
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}
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//Complex double Reduce
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template<>
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inline Grid::ComplexD Reduce<Grid::ComplexD, vector4double>::operator()(vector4double in){
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assert(0);
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}
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//Real double Reduce
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template<>
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inline Grid::RealD Reduce<Grid::RealD, vector4double>::operator()(vector4double in){
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assert(0);
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}
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//Integer Reduce
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template<>
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inline Integer Reduce<Integer, floati>::operator()(float in){
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assert(0);
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////
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// Here assign types
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namespace Grid {
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typedef float SIMD_Ftype __attribute__ ((vector_size (16))); // Single precision type
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typedef vector4double SIMD_Dtype; // Double precision type
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typedef int SIMD_Itype; // Integer type
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inline void v_prefetch0(int size, const char *ptr){};
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// Function name aliases
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typedef Optimization::Vsplat VsplatSIMD;
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typedef Optimization::Vstore VstoreSIMD;
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typedef Optimization::Vset VsetSIMD;
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typedef Optimization::Vstream VstreamSIMD;
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template <typename S, typename T> using ReduceSIMD = Optimization::Reduce<S,T>;
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// Arithmetic operations
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typedef Optimization::Sum SumSIMD;
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typedef Optimization::Sub SubSIMD;
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typedef Optimization::Mult MultSIMD;
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typedef Optimization::MultComplex MultComplexSIMD;
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typedef Optimization::Conj ConjSIMD;
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typedef Optimization::TimesMinusI TimesMinusISIMD;
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typedef Optimization::TimesI TimesISIMD;
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}
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