1
0
mirror of https://github.com/paboyle/Grid.git synced 2024-11-10 15:55:37 +00:00
Grid/lib/simd/Grid_qpx.h
2016-09-19 18:09:12 +01:00

422 lines
10 KiB
C++

/*******************************************************************************
Grid physics library, www.github.com/paboyle/Grid
Source file: ./lib/simd/Grid_qpx.h
Copyright (C) 2016
Author: Antonin Portelli <antonin.portelli@me.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
See the full license in the file "LICENSE" in the top level distribution directory
******************************************************************************/
namespace Grid {
namespace Optimization {
typedef struct
{
float v0,v1,v2,v3;
} vector4float;
inline std::ostream & operator<<(std::ostream& stream, const vector4double a)
{
stream << "{"<<vec_extract(a,0)<<","<<vec_extract(a,1)<<","<<vec_extract(a,2)<<","<<vec_extract(a,3)<<"}";
return stream;
};
inline std::ostream & operator<<(std::ostream& stream, const vector4float a)
{
stream << "{"<< a.v0 <<","<< a.v1 <<","<< a.v2 <<","<< a.v3 <<"}";
return stream;
};
struct Vsplat{
//Complex float
inline vector4float operator()(float a, float b){
return (vector4float){a, b, a, b};
}
// Real float
inline vector4float operator()(float a){
return (vector4float){a, a, a, a};
}
//Complex double
inline vector4double operator()(double a, double b){
return (vector4double){a, b, a, b};
}
//Real double
inline vector4double operator()(double a){
return (vector4double){a, a, a, a};
}
//Integer
inline int operator()(Integer a){
return a;
}
};
struct Vstore{
//Float
inline void operator()(vector4double a, float *f){
vec_st(a, 0, f);
}
inline void operator()(vector4double a, vector4float &f){
vec_st(a, 0, (float *)(&f));
}
inline void operator()(vector4float a, float *f){
f[0] = a.v0;
f[1] = a.v1;
f[2] = a.v2;
f[3] = a.v3;
}
//Double
inline void operator()(vector4double a, double *d){
vec_st(a, 0, d);
}
//Integer
inline void operator()(int a, Integer *i){
i[0] = a;
}
};
struct Vstream{
//Float
inline void operator()(float *f, vector4double a){
vec_st(a, 0, f);
}
inline void operator()(vector4float f, vector4double a){
vec_st(a, 0, (float *)(&f));
}
inline void operator()(float *f, vector4float a){
f[0] = a.v0;
f[1] = a.v1;
f[2] = a.v2;
f[3] = a.v3;
}
//Double
inline void operator()(double *d, vector4double a){
vec_st(a, 0, d);
}
};
struct Vset{
// Complex float
inline vector4float operator()(Grid::ComplexF *a){
return (vector4float){a[0].real(), a[0].imag(), a[1].real(), a[1].imag()};
}
// Complex double
inline vector4double operator()(Grid::ComplexD *a){
return vec_ld(0, (double *)a);
}
// Real float
inline vector4float operator()(float *a){
return (vector4float){a[0], a[1], a[2], a[3]};
}
inline vector4double operator()(vector4float a){
return vec_ld(0, (float *)(&a));
}
// Real double
inline vector4double operator()(double *a){
return vec_ld(0, a);
}
// Integer
inline int operator()(Integer *a){
return a[0];
}
};
template <typename Out_type, typename In_type>
struct Reduce{
//Need templated class to overload output type
//General form must generate error if compiled
inline Out_type operator()(In_type in){
printf("Error, using wrong Reduce function\n");
exit(1);
return 0;
}
};
/////////////////////////////////////////////////////
// Arithmetic operations
/////////////////////////////////////////////////////
#define FLOAT_WRAP_2(fn, pref)\
pref vector4float fn(vector4float a, vector4float b)\
{\
vector4double ad, bd, rd;\
vector4float r;\
\
ad = Vset()(a);\
bd = Vset()(b);\
rd = fn(ad, bd);\
Vstore()(rd, r);\
\
return r;\
}
#define FLOAT_WRAP_1(fn, pref)\
pref vector4float fn(vector4float a)\
{\
vector4double ad, rd;\
vector4float r;\
\
ad = Vset()(a);\
rd = fn(ad);\
Vstore()(rd, r);\
\
return r;\
}
struct Sum{
//Complex/Real double
inline vector4double operator()(vector4double a, vector4double b){
return vec_add(a, b);
}
//Complex/Real float
FLOAT_WRAP_2(operator(), inline)
//Integer
inline int operator()(int a, int b){
return a + b;
}
};
struct Sub{
//Complex/Real double
inline vector4double operator()(vector4double a, vector4double b){
return vec_sub(a, b);
}
//Complex/Real float
FLOAT_WRAP_2(operator(), inline)
//Integer
inline int operator()(int a, int b){
return a - b;
}
};
struct MultComplex{
// Complex double
inline vector4double operator()(vector4double a, vector4double b){
return vec_xxnpmadd(a, b, vec_xmul(b, a));
}
// Complex float
FLOAT_WRAP_2(operator(), inline)
};
struct Mult{
// Real double
inline vector4double operator()(vector4double a, vector4double b){
return vec_mul(a, b);
}
// Real float
FLOAT_WRAP_2(operator(), inline)
// Integer
inline int operator()(int a, int b){
return a*b;
}
};
struct Conj{
// Complex double
inline vector4double operator()(vector4double v){
return vec_mul(v, (vector4double){1., -1., 1., -1.});
}
// Complex float
FLOAT_WRAP_1(operator(), inline)
};
struct TimesMinusI{
//Complex double
inline vector4double operator()(vector4double v, vector4double ret){
return vec_xxcpnmadd(v, (vector4double){1., 1., 1., 1.},
(vector4double){0., 0., 0., 0.});
}
// Complex float
FLOAT_WRAP_2(operator(), inline)
};
struct TimesI{
//Complex double
inline vector4double operator()(vector4double v, vector4double ret){
return vec_xxcpnmadd(v, (vector4double){-1., -1., -1., -1.},
(vector4double){0., 0., 0., 0.});
}
// Complex float
FLOAT_WRAP_2(operator(), inline)
};
struct Permute{
//Complex double
static inline vector4double Permute0(vector4double v){ //0123 -> 2301
return vec_perm(v, v, vec_gpci(02301));
};
static inline vector4double Permute1(vector4double v){ //0123 -> 1032
return vec_perm(v, v, vec_gpci(01032));
};
static inline vector4double Permute2(vector4double v){
return v;
};
static inline vector4double Permute3(vector4double v){
return v;
};
// Complex float
FLOAT_WRAP_1(Permute0, static inline)
FLOAT_WRAP_1(Permute1, static inline)
FLOAT_WRAP_1(Permute2, static inline)
FLOAT_WRAP_1(Permute3, static inline)
};
struct Rotate{
static inline vector4double rotate(vector4double v, int n){
switch(n){
case 0:
return v;
break;
case 1:
return vec_perm(v, v, vec_gpci(01230));
break;
case 2:
return vec_perm(v, v, vec_gpci(02301));
break;
case 3:
return vec_perm(v, v, vec_gpci(03012));
break;
default: assert(0);
}
}
static inline vector4float rotate(vector4float v, int n){
vector4double vd, rd;
vector4float r;
vd = Vset()(v);
rd = rotate(vd, n);
Vstore()(rd, r);
return r;
}
};
//Complex float Reduce
template<>
inline Grid::ComplexF
Reduce<Grid::ComplexF, vector4float>::operator()(vector4float v) { //2 complex
vector4float v1,v2;
v1 = Optimization::Permute::Permute0(v);
v1 = Optimization::Sum()(v1, v);
return Grid::ComplexF(v1.v0, v1.v1);
}
//Real float Reduce
template<>
inline Grid::RealF
Reduce<Grid::RealF, vector4float>::operator()(vector4float v){ //4 floats
vector4float v1,v2;
v1 = Optimization::Permute::Permute0(v);
v1 = Optimization::Sum()(v1, v);
v2 = Optimization::Permute::Permute1(v1);
v1 = Optimization::Sum()(v1, v2);
return v1.v0;
}
//Complex double Reduce
template<>
inline Grid::ComplexD
Reduce<Grid::ComplexD, vector4double>::operator()(vector4double v){ //2 complex
vector4double v1;
v1 = Optimization::Permute::Permute0(v);
v1 = vec_add(v1, v);
return Grid::ComplexD(vec_extract(v1, 0), vec_extract(v1, 1));
}
//Real double Reduce
template<>
inline Grid::RealD
Reduce<Grid::RealD, vector4double>::operator()(vector4double v){ //4 doubles
vector4double v1,v2;
v1 = Optimization::Permute::Permute0(v);
v1 = vec_add(v1, v);
v2 = Optimization::Permute::Permute1(v1);
v1 = vec_add(v1, v2);
return vec_extract(v1, 0);
}
//Integer Reduce
template<>
inline Integer Reduce<Integer, int>::operator()(int in){
// FIXME unimplemented
printf("Reduce : Missing integer implementation -> FIX\n");
assert(0);
}
}
////////////////////////////////////////////////////////////////////////////////
// Here assign types
typedef Optimization::vector4float SIMD_Ftype; // Single precision type
typedef vector4double SIMD_Dtype; // Double precision type
typedef int SIMD_Itype; // Integer type
// prefetch utilities
inline void v_prefetch0(int size, const char *ptr){};
inline void prefetch_HINT_T0(const char *ptr){};
// Function name aliases
typedef Optimization::Vsplat VsplatSIMD;
typedef Optimization::Vstore VstoreSIMD;
typedef Optimization::Vset VsetSIMD;
typedef Optimization::Vstream VstreamSIMD;
template <typename S, typename T> using ReduceSIMD = Optimization::Reduce<S,T>;
// Arithmetic operations
typedef Optimization::Sum SumSIMD;
typedef Optimization::Sub SubSIMD;
typedef Optimization::Mult MultSIMD;
typedef Optimization::MultComplex MultComplexSIMD;
typedef Optimization::Conj ConjSIMD;
typedef Optimization::TimesMinusI TimesMinusISIMD;
typedef Optimization::TimesI TimesISIMD;
}