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mirror of https://github.com/paboyle/Grid.git synced 2025-05-11 13:05:56 +01:00
Peter Boyle 639cc6f73a better support for multiRHS coarse space
Still to add restriction of domain of last loop to interior of padded cell (expect about 4.5x on test volume on Crusher)
2023-11-23 18:16:26 -05:00

239 lines
7.2 KiB
C++

/*************************************************************************************
Grid physics library, www.github.com/paboyle/Grid
Source file: ./lib/algorithms/GeneralCoarsenedMatrix.h
Copyright (C) 2015
Author: Peter Boyle <pboyle@bnl.gov>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
See the full license in the file "LICENSE" in the top level distribution directory
*************************************************************************************/
/* END LEGAL */
#pragma once
NAMESPACE_BEGIN(Grid);
/////////////////////////////////////////////////////////////////
// Geometry class in cartesian case
/////////////////////////////////////////////////////////////////
class Geometry {
public:
int npoint;
int base;
std::vector<int> directions ;
std::vector<int> displacements;
std::vector<int> points_dagger;
Geometry(int _d) {
base = (_d==5) ? 1:0;
// make coarse grid stencil for 4d , not 5d
if ( _d==5 ) _d=4;
npoint = 2*_d+1;
directions.resize(npoint);
displacements.resize(npoint);
points_dagger.resize(npoint);
for(int d=0;d<_d;d++){
directions[d ] = d+base;
directions[d+_d] = d+base;
displacements[d ] = +1;
displacements[d+_d]= -1;
points_dagger[d ] = d+_d;
points_dagger[d+_d] = d;
}
directions [2*_d]=0;
displacements[2*_d]=0;
points_dagger[2*_d]=2*_d;
}
int point(int dir, int disp) {
assert(disp == -1 || disp == 0 || disp == 1);
assert(base+0 <= dir && dir < base+4);
// directions faster index = new indexing
// 4d (base = 0):
// point 0 1 2 3 4 5 6 7 8
// dir 0 1 2 3 0 1 2 3 0
// disp +1 +1 +1 +1 -1 -1 -1 -1 0
// 5d (base = 1):
// point 0 1 2 3 4 5 6 7 8
// dir 1 2 3 4 1 2 3 4 0
// disp +1 +1 +1 +1 -1 -1 -1 -1 0
// displacements faster index = old indexing
// 4d (base = 0):
// point 0 1 2 3 4 5 6 7 8
// dir 0 0 1 1 2 2 3 3 0
// disp +1 -1 +1 -1 +1 -1 +1 -1 0
// 5d (base = 1):
// point 0 1 2 3 4 5 6 7 8
// dir 1 1 2 2 3 3 4 4 0
// disp +1 -1 +1 -1 +1 -1 +1 -1 0
if(dir == 0 and disp == 0)
return 8;
else // New indexing
return (1 - disp) / 2 * 4 + dir - base;
// else // Old indexing
// return (4 * (dir - base) + 1 - disp) / 2;
}
};
/////////////////////////////////////////////////////////////////
// Less local equivalent of Geometry class in cartesian case
/////////////////////////////////////////////////////////////////
class NonLocalStencilGeometry {
public:
// int depth;
int skip;
int hops;
int npoint;
std::vector<Coordinate> shifts;
Coordinate stencil_size;
Coordinate stencil_lo;
Coordinate stencil_hi;
GridCartesian *grid;
GridCartesian *Grid() {return grid;};
int Depth(void){return 1;}; // Ghost zone depth
int Hops(void){return hops;}; // # of hops=> level of corner fill in in stencil
int DimSkip(void){return skip;};
virtual ~NonLocalStencilGeometry() {};
int Reverse(int point)
{
int Nd = Grid()->Nd();
Coordinate shft = shifts[point];
Coordinate rev(Nd);
for(int mu=0;mu<Nd;mu++) rev[mu]= -shft[mu];
for(int p=0;p<npoint;p++){
if(rev==shifts[p]){
return p;
}
}
assert(0);
return -1;
}
void BuildShifts(void)
{
this->shifts.resize(0);
int Nd = this->grid->Nd();
int dd = this->DimSkip();
for(int s0=this->stencil_lo[dd+0];s0<=this->stencil_hi[dd+0];s0++){
for(int s1=this->stencil_lo[dd+1];s1<=this->stencil_hi[dd+1];s1++){
for(int s2=this->stencil_lo[dd+2];s2<=this->stencil_hi[dd+2];s2++){
for(int s3=this->stencil_lo[dd+3];s3<=this->stencil_hi[dd+3];s3++){
Coordinate sft(Nd,0);
sft[dd+0] = s0;
sft[dd+1] = s1;
sft[dd+2] = s2;
sft[dd+3] = s3;
int nhops = abs(s0)+abs(s1)+abs(s2)+abs(s3);
if(nhops<=this->hops) this->shifts.push_back(sft);
}}}}
this->npoint = this->shifts.size();
std::cout << GridLogMessage << "NonLocalStencilGeometry has "<< this->npoint << " terms in stencil "<<std::endl;
}
NonLocalStencilGeometry(GridCartesian *_coarse_grid,int _hops,int _skip) : grid(_coarse_grid), hops(_hops), skip(_skip)
{
Coordinate latt = grid->GlobalDimensions();
stencil_size.resize(grid->Nd());
stencil_lo.resize(grid->Nd());
stencil_hi.resize(grid->Nd());
for(int d=0;d<grid->Nd();d++){
if ( latt[d] == 1 ) {
stencil_lo[d] = 0;
stencil_hi[d] = 0;
stencil_size[d]= 1;
} else if ( latt[d] == 2 ) {
stencil_lo[d] = -1;
stencil_hi[d] = 0;
stencil_size[d]= 2;
} else if ( latt[d] > 2 ) {
stencil_lo[d] = -1;
stencil_hi[d] = 1;
stencil_size[d]= 3;
}
}
this->BuildShifts();
};
};
// Need to worry about red-black now
class NonLocalStencilGeometry4D : public NonLocalStencilGeometry {
public:
virtual int DerivedDimSkip(void) { return 0;};
NonLocalStencilGeometry4D(GridCartesian *Coarse,int _hops) : NonLocalStencilGeometry(Coarse,_hops,0) { };
virtual ~NonLocalStencilGeometry4D() {};
};
class NonLocalStencilGeometry5D : public NonLocalStencilGeometry {
public:
virtual int DerivedDimSkip(void) { return 1; };
NonLocalStencilGeometry5D(GridCartesian *Coarse,int _hops) : NonLocalStencilGeometry(Coarse,_hops,1) { };
virtual ~NonLocalStencilGeometry5D() {};
};
/*
* Bunch of different options classes
*/
class NextToNextToNextToNearestStencilGeometry4D : public NonLocalStencilGeometry4D {
public:
NextToNextToNextToNearestStencilGeometry4D(GridCartesian *Coarse) : NonLocalStencilGeometry4D(Coarse,4)
{
};
};
class NextToNextToNextToNearestStencilGeometry5D : public NonLocalStencilGeometry5D {
public:
NextToNextToNextToNearestStencilGeometry5D(GridCartesian *Coarse) : NonLocalStencilGeometry5D(Coarse,4)
{
};
};
class NextToNearestStencilGeometry4D : public NonLocalStencilGeometry4D {
public:
NextToNearestStencilGeometry4D(GridCartesian *Coarse) : NonLocalStencilGeometry4D(Coarse,2)
{
};
};
class NextToNearestStencilGeometry5D : public NonLocalStencilGeometry5D {
public:
NextToNearestStencilGeometry5D(GridCartesian *Coarse) : NonLocalStencilGeometry5D(Coarse,2)
{
};
};
class NearestStencilGeometry4D : public NonLocalStencilGeometry4D {
public:
NearestStencilGeometry4D(GridCartesian *Coarse) : NonLocalStencilGeometry4D(Coarse,1)
{
};
};
class NearestStencilGeometry5D : public NonLocalStencilGeometry5D {
public:
NearestStencilGeometry5D(GridCartesian *Coarse) : NonLocalStencilGeometry5D(Coarse,1)
{
};
};
NAMESPACE_END(Grid);