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Grid/Hadrons/Modules/MGauge/FundtoHirep.cc

80 lines
2.5 KiB
C++

/*************************************************************************************
Grid physics library, www.github.com/paboyle/Grid
Source file: Hadrons/Modules/MGauge/FundtoHirep.cc
Copyright (C) 2015-2018
Author: Antonin Portelli <antonin.portelli@me.com>
Author: Guido Cossu <guido.cossu@ed.ac.uk>
Author: pretidav <david.preti@csic.es>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
See the full license in the file "LICENSE" in the top level distribution directory
*************************************************************************************/
/* END LEGAL */
#include <Hadrons/Modules/MGauge/FundtoHirep.hpp>
using namespace Grid;
using namespace Hadrons;
using namespace MGauge;
// constructor /////////////////////////////////////////////////////////////////
template <class Rep>
TFundtoHirep<Rep>::TFundtoHirep(const std::string name)
: Module<FundtoHirepPar>(name)
{}
// dependencies/products ///////////////////////////////////////////////////////
template <class Rep>
std::vector<std::string> TFundtoHirep<Rep>::getInput(void)
{
std::vector<std::string> in = {par().gaugeconf};
return in;
}
template <class Rep>
std::vector<std::string> TFundtoHirep<Rep>::getOutput(void)
{
std::vector<std::string> out = {getName()};
return out;
}
// setup ///////////////////////////////////////////////////////////////////////
template <typename Rep>
void TFundtoHirep<Rep>::setup(void)
{
envCreateLat(Rep::LatticeField, getName());
}
// execution ///////////////////////////////////////////////////////////////////
template <class Rep>
void TFundtoHirep<Rep>::execute(void)
{
LOG(Message) << "Transforming Representation" << std::endl;
auto &U = envGet(LatticeGaugeField, par().gaugeconf);
auto &URep = envGet(Rep::LatticeField, getName());
Rep TargetRepresentation(U._grid);
TargetRepresentation.update_representation(U);
URep = TargetRepresentation.U;
}