/* * Copyright (C) 2026 * * Author: Antonin Portelli * Author: Ryan Hill * Elements based on workflows from Teseo San Jose Perez * * Hadrons is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * Hadrons is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Hadrons. If not, see . * * See the full license in the file "LICENSE" in the top level distribution * directory. */ #pragma once #include #include #include #include #include #include namespace hadpresets { using namespace Grid::Hadrons; struct Jlqcd { struct EnsembleParameters { double ml, ms, M5, scale; unsigned int L, T, Ls; }; inline static constexpr EnsembleParameters fUd3SaPar {0.003, 0.015, 1., 2., 64, 128, 8}; inline static constexpr EnsembleParameters mUd3SaPar {0.0042, 0.025, 1., 2., 48, 96, 8}; inline static constexpr EnsembleParameters mUd3SbPar {0.0042, 0.018, 1., 2., 48, 96, 8}; inline static constexpr EnsembleParameters cUd2SaPar {0.0035, 0.040, 1., 2., 32, 64, 12}; inline static constexpr EnsembleParameters cUd2SaLPar{0.0035, 0.040, 1., 2., 48, 96, 12}; inline static constexpr EnsembleParameters cUd3SaPar {0.007, 0.040, 1., 2., 32, 64, 12}; inline static constexpr EnsembleParameters cUd3SbPar {0.007, 0.030, 1., 2., 32, 64, 12}; inline static constexpr EnsembleParameters testPar {0.010, 0.030, 1., 2., 8, 16, 8}; static inline const EnsembleParameters &ensemble(const std::string& name); static inline void addMixedPrecisionSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addNoFailSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-20); // Light solvers (no deflation) static inline void addLightSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addLightSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addfUd3SaLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addmUd3SaLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addmUd3SbLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addcUd2SaLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addcUd2SaLLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addcUd3SaLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addcUd3SbLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); // Strange solvers static inline void addStrangeSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addStrangeSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addfUd3SaStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addmUd3SaStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addmUd3SbStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addcUd2SaStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addcUd2SaLStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addcUd3SaStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); static inline void addcUd3SbStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-8); // Heavy solvers static inline void addHeavySolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-20); static inline void addfUd3SaHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-20); static inline void addmUd3SaHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-20); static inline void addmUd3SbHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-20); static inline void addcUd2SaHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-20); static inline void addcUd2SaLHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-20); static inline void addcUd3SaHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-20); static inline void addcUd3SbHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist = "0. 0. 0. 0.", const std::string &boundary = "1 1 1 -1", const double residual = 1.0e-20); }; inline const Jlqcd::EnsembleParameters &Jlqcd::ensemble(const std::string& name) { if (name == "fUd3Sa" ) return fUd3SaPar; if (name == "mUd3Sa" ) return mUd3SaPar; if (name == "mUd3Sb" ) return mUd3SbPar; if (name == "cUd2Sa" ) return cUd2SaPar; if (name == "cUd2SaL") return cUd2SaLPar; if (name == "cUd3Sa" ) return cUd3SaPar; if (name == "cUd3Sb" ) return cUd3SbPar; if (name == "test" ) return testPar; throw std::invalid_argument("unknown JLQCD ensemble preset '" + std::string(name) + "'"); } inline void Jlqcd::addMixedPrecisionSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { const std::string prefix = solverName; MUtilities::GaugeSinglePrecisionCast::Par gaugeCastPar; gaugeCastPar.field = gaugeName; app.createModule(prefix + "_gauge_fp32", gaugeCastPar); MAction::ScaledDWF::Par actionPar; actionPar.gauge = gaugeName; actionPar.Ls = par.Ls; actionPar.M5 = par.M5; actionPar.mass = mass; actionPar.scale = par.scale; actionPar.boundary = boundary; actionPar.twist = twist; app.createModule(prefix + "_dwf", actionPar); actionPar.gauge = prefix + "_gauge_fp32"; app.createModule(prefix + "_dwf_fp32", actionPar); MSolver::MixedPrecisionRBPrecCG::Par solverPar; solverPar.innerAction = prefix + "_dwf_fp32"; solverPar.outerAction = prefix + "_dwf"; solverPar.maxInnerIteration = 10000; solverPar.maxOuterIteration = 100; solverPar.residual = residual; solverPar.innerGuesser = ""; solverPar.outerGuesser = ""; app.createModule(solverName, solverPar); } inline void Jlqcd::addNoFailSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { const std::string prefix = solverName; MAction::ScaledDWF::Par actionPar; actionPar.gauge = gaugeName; actionPar.Ls = par.Ls; actionPar.M5 = par.M5; actionPar.mass = mass; actionPar.scale = par.scale; actionPar.boundary = boundary; actionPar.twist = twist; app.createModule(prefix + "_dwf", actionPar); MSolver::RBPrecCGNoFail::Par solverPar; solverPar.action = prefix + "_dwf"; solverPar.maxIteration = 30000; solverPar.residual = residual; solverPar.guesser = ""; app.createModule(solverName, solverPar); } // Light solvers (no deflation) inline void Jlqcd::addLightSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { addMixedPrecisionSolver(app, par, solverName, gaugeName, mass, twist, boundary, residual); } inline void Jlqcd::addLightSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addLightSolver(app, par, solverName, gaugeName, par.ml, twist, boundary, residual); } inline void Jlqcd::addfUd3SaLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addLightSolver(app, fUd3SaPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addmUd3SaLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addLightSolver(app, mUd3SaPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addmUd3SbLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addLightSolver(app, mUd3SbPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addcUd2SaLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addLightSolver(app, cUd2SaPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addcUd2SaLLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addLightSolver(app, cUd2SaLPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addcUd3SaLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addLightSolver(app, cUd3SaPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addcUd3SbLightSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addLightSolver(app, cUd3SbPar, solverName, gaugeName, twist, boundary, residual); } // Strange solvers inline void Jlqcd::addStrangeSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { addMixedPrecisionSolver(app, par, solverName, gaugeName, mass, twist, boundary, residual); } inline void Jlqcd::addStrangeSolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addStrangeSolver(app, par, solverName, gaugeName, par.ms, twist, boundary, residual); } inline void Jlqcd::addfUd3SaStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addStrangeSolver(app, fUd3SaPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addmUd3SaStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addStrangeSolver(app, mUd3SaPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addmUd3SbStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addStrangeSolver(app, mUd3SbPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addcUd2SaStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addStrangeSolver(app, cUd2SaPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addcUd2SaLStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addStrangeSolver(app, cUd2SaLPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addcUd3SaStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addStrangeSolver(app, cUd3SaPar, solverName, gaugeName, twist, boundary, residual); } inline void Jlqcd::addcUd3SbStrangeSolver(Application &app, const std::string &solverName, const std::string &gaugeName, const std::string &twist, const std::string &boundary, const double residual) { addStrangeSolver(app, cUd3SbPar, solverName, gaugeName, twist, boundary, residual); } // Heavy solvers inline void Jlqcd::addHeavySolver(Application &app, const EnsembleParameters &par, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { addNoFailSolver(app, par, solverName, gaugeName, mass, twist, boundary, residual); } inline void Jlqcd::addfUd3SaHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { addHeavySolver(app, fUd3SaPar, solverName, gaugeName, mass, twist, boundary, residual); } inline void Jlqcd::addmUd3SaHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { addHeavySolver(app, mUd3SaPar, solverName, gaugeName, mass, twist, boundary, residual); } inline void Jlqcd::addmUd3SbHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { addHeavySolver(app, mUd3SbPar, solverName, gaugeName, mass, twist, boundary, residual); } inline void Jlqcd::addcUd2SaHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { addHeavySolver(app, cUd2SaPar, solverName, gaugeName, mass, twist, boundary, residual); } inline void Jlqcd::addcUd2SaLHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { addHeavySolver(app, cUd2SaLPar, solverName, gaugeName, mass, twist, boundary, residual); } inline void Jlqcd::addcUd3SaHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { addHeavySolver(app, cUd3SaPar, solverName, gaugeName, mass, twist, boundary, residual); } inline void Jlqcd::addcUd3SbHeavySolver(Application &app, const std::string &solverName, const std::string &gaugeName, const double mass, const std::string &twist, const std::string &boundary, const double residual) { addHeavySolver(app, cUd3SbPar, solverName, gaugeName, mass, twist, boundary, residual); } } // namespace hadpresets