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Better logging of Fdt for force gradient
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@ -227,7 +227,8 @@ public:
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// Presently 4 force evals, and should have 3, so 1.33x too expensive.
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// could reduce this with sloppy CG to perhaps 1.15x too expensive
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// even without prediction.
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this->update_P(Pfg, Ufg, level, 1.0);
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this->update_P(Pfg, Ufg, level, fg_dt);
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Pfg = Pfg*(1.0/fg_dt);
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this->update_U(Pfg, Ufg, fg_dt);
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this->update_P(Ufg, level, ep);
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}
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