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Much bigger pointer cache in case of Nvidia due to cost of setting up UVM allocations

This commit is contained in:
Peter Boyle
2020-01-27 12:41:16 -05:00
parent 7c061e20c9
commit afc7426f39
2 changed files with 16 additions and 5 deletions

View File

@ -49,8 +49,13 @@ NAMESPACE_BEGIN(Grid);
#ifdef POINTER_CACHE
class PointerCache {
private:
/*Pinning pages is costly*/
/*Could maintain separate large and small allocation caches*/
#ifdef GRID_NVCC
static const int Ncache=128;
#else
static const int Ncache=8;
#endif
static int victim;
typedef struct {
@ -63,7 +68,6 @@ private:
public:
static void *Insert(void *ptr,size_t bytes) ;
static void *Lookup(size_t bytes) ;
@ -170,13 +174,14 @@ public:
// Unified (managed) memory
////////////////////////////////////
if ( ptr == (_Tp *) NULL ) {
// printf(" alignedAllocater cache miss %ld bytes ",bytes); BACKTRACEFP(stdout);
auto err = cudaMallocManaged((void **)&ptr,bytes);
if( err != cudaSuccess ) {
ptr = (_Tp *) NULL;
std::cerr << " cudaMallocManaged failed for " << bytes<<" bytes " <<cudaGetErrorString(err)<< std::endl;
assert(0);
}
}
}
assert( ptr != (_Tp *)NULL);
#else
//////////////////////////////////////////////////////////////////////////////////////////