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include missing staple orientations; invert path direction, which was backwards
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@ -112,12 +112,13 @@ public:
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// This is where the 3-link constructs will be stored
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// This is where the 3-link constructs will be stored
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LGF Ughost_fat(Ughost.Grid());
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LGF Ughost_fat(Ughost.Grid());
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// Create 3-link stencil (class will build its own stencils)
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// Create 3-link stencil. Writing your own stencil, you're hard-coding the
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// writing your own stencil, you're hard-coding the periodic BCs, so you don't need
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// periodic BCs, so you don't need the policy-based stuff, at least for now.
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// the policy-based stuff, at least for now
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// Loop over all orientations, i.e. demand mu != nu.
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std::vector<Coordinate> shifts;
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std::vector<Coordinate> shifts;
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for(int mu=0;mu<Nd;mu++){
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for(int mu=0;mu<Nd;mu++)
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for(int nu=mu+1;nu<Nd;nu++){
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for(int nu=0;nu<Nd;nu++) {
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if(mu==nu) continue;
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// forward shifts
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// forward shifts
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Coordinate shift_0(Nd,0);
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Coordinate shift_0(Nd,0);
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Coordinate shift_mu(Nd,0); shift_mu[mu]=1;
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Coordinate shift_mu(Nd,0); shift_mu[mu]=1;
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@ -134,7 +135,7 @@ public:
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shifts.push_back(shift_nu); // in principle you don't need both of these grid points,
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shifts.push_back(shift_nu); // in principle you don't need both of these grid points,
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shifts.push_back(shift_nu); // but it helps the reader keep track of offsets
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shifts.push_back(shift_nu); // but it helps the reader keep track of offsets
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}
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}
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}
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GeneralLocalStencil gStencil(GhostGrid,shifts);
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GeneralLocalStencil gStencil(GhostGrid,shifts);
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Ughost_fat=Zero();
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Ughost_fat=Zero();
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@ -150,8 +151,9 @@ public:
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// plaquette orientations, and as we travel around a plaquette.
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// plaquette orientations, and as we travel around a plaquette.
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int s=0;
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int s=0;
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for(int mu=0;mu<Nd;mu++){
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for(int mu=0;mu<Nd;mu++)
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for(int nu=mu+1;nu<Nd;nu++){
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for(int nu=0;nu<Nd;nu++) {
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if(mu==nu) continue;
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// shift_mu; shift_mu[mu]=1
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// shift_mu; shift_mu[mu]=1
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// shift_nu; shift_nu[nu]=1
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// shift_nu; shift_nu[nu]=1
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@ -174,30 +176,33 @@ public:
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int o4 = SE4->_offset;
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int o4 = SE4->_offset;
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int o5 = SE5->_offset;
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int o5 = SE5->_offset;
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auto U0 = U_v[o0](nu);
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// When you're deciding whether to take an adjoint, the question is: how is the
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auto U1 = adj(U_v[o1](mu));
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// stored link oriented compared to the one you want? If I imagine myself travelling
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auto U2 = adj(U_v[o2](nu));
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// with the to-be-updated link, I have two possible, alternative 3-link paths I can
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// take, one starting by going to the left, the other starting by going to the right.
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auto U0 = adj(U_v[o0](nu));
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auto U1 = U_v[o1](mu);
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auto U2 = U_v[o2](nu);
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gpermute(U0,SE0->_permute);
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gpermute(U0,SE0->_permute);
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gpermute(U1,SE1->_permute);
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gpermute(U1,SE1->_permute);
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gpermute(U2,SE2->_permute);
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gpermute(U2,SE2->_permute);
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auto U3 = adj(U_v[o3](nu));
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auto U3 = U_v[o3](nu);
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auto U4 = adj(U_v[o4](mu));
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auto U4 = U_v[o4](mu);
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auto U5 = U_v[o5](nu);
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auto U5 = adj(U_v[o5](nu));
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gpermute(U3,SE3->_permute);
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gpermute(U3,SE3->_permute);
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gpermute(U4,SE4->_permute);
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gpermute(U4,SE4->_permute);
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gpermute(U5,SE5->_permute);
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gpermute(U5,SE5->_permute);
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// forward backward
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// "left" "right"
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auto W = U0*U1*U2 + U3*U4*U5;
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auto W = U2*U1*U0 + U5*U4*U3;
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U_fat_v[ss](mu) = U_fat_v[ss](mu) + W;
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U_fat_v[ss](mu) = U_fat_v[ss](mu) + W;
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s=s+6;
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s=s+6;
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}
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}
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}
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}
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}
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u_smr = lt.c_3*Ghost.Extract(Ughost_fat) + lt.c_1*u_thin;
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u_smr = lt.c_3*Ghost.Extract(Ughost_fat) + lt.c_1*u_thin;
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};
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};
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