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Grid/lib/simd/Grid_generic_256.h

645 lines
13 KiB
C++

/*************************************************************************************
Grid physics library, www.github.com/paboyle/Grid
Source file: ./lib/simd/Grid_generic.h
Copyright (C) 2015
Author: Peter Boyle <paboyle@ph.ed.ac.uk>
Author: neo <cossu@post.kek.jp>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
See the full license in the file "LICENSE" in the top level distribution directory
*************************************************************************************/
/* END LEGAL */
#ifndef GEN_SIMD_WIDTH
#define GEN_SIMD_DCOMPLEX_WIDTH 2
#endif
#include "Grid_generic.h"
namespace Grid {
namespace Optimization {
constexpr unsigned int dcw = GEN_SIMD_DCOMPLEX_WIDTH;
constexpr unsigned int fcw = 2*dcw;
constexpr unsigned int dw = 2*dcw;
constexpr unsigned int fw = 2*fcw;
struct vecf {
float v[fw];
};
struct vecd {
double v[dw];
};
struct Vsplat{
//Complex float
inline vecf operator()(float a, float b){
vecf out;
for (unsigned int i = 0; i < fw; i += 2)
{
out.v[i] = a;
out.v[i+1] = b;
}
return out;
}
// Real float
inline vecf operator()(float a){
vecf out;
for (unsigned int i = 0; i < fw; ++i)
{
out.v[i] = a;
}
return out;
}
//Complex double
inline vecd operator()(double a, double b){
vecd out;
for (unsigned int i = 0; i < dw; i += 2)
{
out.v[i] = a;
out.v[i+1] = b;
}
return out;
}
//Real double
inline vecd operator()(double a){
vecd out;
for (unsigned int i = 0; i < dw; ++i)
{
out.v[i] = a;
}
return out;
}
//Integer
inline int operator()(Integer a){
return a;
}
};
struct Vstore{
//Float
inline void operator()(vecf a, float* F){
memcpy(F,a.v,fw*sizeof(float));
}
//Double
inline void operator()(vecd a, double* D){
memcpy(D,a.v,dw*sizeof(double));
}
//Integer
inline void operator()(int a, Integer* I){
I[0] = a;
}
};
struct Vstream{
//Float
inline void operator()(float * a, vecf b){
memcpy(a,b.v,fw*sizeof(float));
}
//Double
inline void operator()(double * a, vecd b){
memcpy(a,b.v,dw*sizeof(double));
}
};
struct Vset{
// Complex float
inline vecf operator()(Grid::ComplexF *a){
vecf out;
for (unsigned int i = 0; i < fcw; ++i)
{
out.v[2*i] = a[i].real();
out.v[2*i+1] = a[i].imag();
}
return out;
}
// Complex double
inline vecd operator()(Grid::ComplexD *a){
vecd out;
for (unsigned int i = 0; i < dcw; ++i)
{
out.v[2*i] = a[i].real();
out.v[2*i+1] = a[i].imag();
}
return out;
}
// Real float
inline vecf operator()(float *a){
vecf out;
memcpy(out.v,a,fw*sizeof(float));
return out;
}
// Real double
inline vecd operator()(double *a){
vecd out;
memcpy(out.v,a,dw*sizeof(float));
return out;
}
// Integer
inline int operator()(Integer *a){
return a[0];
}
};
/////////////////////////////////////////////////////
// Arithmetic operations
/////////////////////////////////////////////////////
struct Sum{
//Complex/Real float
inline vecf operator()(vecf a, vecf b){
vecf out;
for (unsigned int i = 0; i < fw; ++i)
{
out.v[i] = a.v[i] + b.v[i];
}
return out;
}
//Complex/Real double
inline vecd operator()(vecd a, vecd b){
vecd out;
for (unsigned int i = 0; i < dw; ++i)
{
out.v[i] = a.v[i] + b.v[i];
}
return out;
}
//Integer
inline int operator()(int a, int b){
return a + b;
}
};
struct Sub{
//Complex/Real float
inline vecf operator()(vecf a, vecf b){
vecf out;
for (unsigned int i = 0; i < fw; ++i)
{
out.v[i] = a.v[i] - b.v[i];
}
return out;
}
//Complex/Real double
inline vecd operator()(vecd a, vecd b){
vecd out;
for (unsigned int i = 0; i < dw; ++i)
{
out.v[i] = a.v[i] - b.v[i];
}
return out;
}
//Integer
inline int operator()(int a, int b){
return a-b;
}
};
#define cmul(a, b, c, i)\
c[i] = a[i]*b[i] - a[i+1]*b[i+1];\
c[i+1] = a[i]*b[i+1] + a[i+1]*b[i];
struct MultComplex{
// Complex float
inline vecf operator()(vecf a, vecf b){
vecf out;
for (unsigned int i = 0; i < fcw; ++i)
{
cmul(a.v, b.v, out.v, 2*i);
}
return out;
}
// Complex double
inline vecd operator()(vecd a, vecd b){
vecd out;
for (unsigned int i = 0; i < dcw; ++i)
{
cmul(a.v, b.v, out.v, 2*i);
}
return out;
}
};
#undef cmul
struct Mult{
// Real float
inline vecf operator()(vecf a, vecf b){
vecf out;
for (unsigned int i = 0; i < fw; ++i)
{
out.v[i] = a.v[i]*b.v[i];
}
return out;
}
// Real double
inline vecd operator()(vecd a, vecd b){
vecd out;
for (unsigned int i = 0; i < dw; ++i)
{
out.v[i] = a.v[i]*b.v[i];
}
return out;
}
// Integer
inline int operator()(int a, int b){
return a*b;
}
};
struct Div{
// Real float
inline vecf operator()(vecf a, vecf b){
vecf out;
for (unsigned int i = 0; i < fw; ++i)
{
out.v[i] = a.v[i]/b.v[i];
}
return out;
}
// Real double
inline vecd operator()(vecd a, vecd b){
vecd out;
for (unsigned int i = 0; i < dw; ++i)
{
out.v[i] = a.v[i]/b.v[i];
}
return out;
}
};
#define conj(a, b, i)\
b[i] = a[i];\
b[i+1] = -a[i+1];
struct Conj{
// Complex single
inline vecf operator()(vecf in){
vecf out;
for (unsigned int i = 0; i < fcw; ++i)
{
conj(in.v, out.v, 2*i);
}
return out;
}
// Complex double
inline vecd operator()(vecd in){
vecd out;
for (unsigned int i = 0; i < dcw; ++i)
{
conj(in.v, out.v, 2*i);
}
return out;
}
};
#undef conj
#define timesmi(a, b, i)\
b[i] = a[i+1];\
b[i+1] = -a[i];
struct TimesMinusI{
// Complex single
inline vecf operator()(vecf in, vecf ret){
vecf out;
for (unsigned int i = 0; i < fcw; ++i)
{
timesmi(in.v, out.v, 2*i);
}
return out;
}
// Complex double
inline vecd operator()(vecd in, vecd ret){
vecd out;
for (unsigned int i = 0; i < dcw; ++i)
{
timesmi(in.v, out.v, 2*i);
}
return out;
}
};
#undef timesmi
#define timespi(a, b, i)\
b[i] = -a[i+1];\
b[i+1] = a[i];
struct TimesI{
// Complex single
inline vecf operator()(vecf in, vecf ret){
vecf out;
for (unsigned int i = 0; i < fcw; ++i)
{
timespi(in.v, out.v, 2*i);
}
return out;
}
// Complex double
inline vecd operator()(vecd in, vecd ret){
vecd out;
for (unsigned int i = 0; i < dcw; ++i)
{
timespi(in.v, out.v, 2*i);
}
return out;
}
};
#undef timespi
//////////////////////////////////////////////
// Some Template specialization
struct Permute{
static inline vecf Permute0(vecf in){ //AB CD -> CD AB
vecf out;
out.v[0] = in.v[4];
out.v[1] = in.v[5];
out.v[2] = in.v[6];
out.v[3] = in.v[7];
out.v[4] = in.v[0];
out.v[5] = in.v[1];
out.v[6] = in.v[2];
out.v[7] = in.v[3];
return out;
};
static inline vecf Permute1(vecf in){ //AB CD -> BA DC
vecf out;
out.v[0] = in.v[2];
out.v[1] = in.v[3];
out.v[2] = in.v[0];
out.v[3] = in.v[1];
out.v[4] = in.v[6];
out.v[5] = in.v[7];
out.v[6] = in.v[4];
out.v[7] = in.v[5];
return out;
};
static inline vecf Permute2(vecf in){
vecf out;
out.v[0] = in.v[1];
out.v[1] = in.v[0];
out.v[2] = in.v[3];
out.v[3] = in.v[2];
out.v[4] = in.v[5];
out.v[5] = in.v[4];
out.v[6] = in.v[7];
out.v[7] = in.v[6];
return out;
};
static inline vecf Permute3(vecf in){
return in;
};
static inline vecd Permute0(vecd in){ //AB -> BA
vecd out;
out.v[0] = in.v[2];
out.v[1] = in.v[3];
out.v[2] = in.v[0];
out.v[3] = in.v[1];
return out;
};
static inline vecd Permute1(vecd in){
vecd out;
out.v[0] = in.v[1];
out.v[1] = in.v[0];
out.v[2] = in.v[3];
out.v[3] = in.v[2];
return out;
};
static inline vecd Permute2(vecd in){
return in;
};
static inline vecd Permute3(vecd in){
return in;
};
};
#define rot(a, b, n, w)\
for (unsigned int i = 0; i < w; ++i)\
{\
b[i] = a[(i + n)%w];\
}
struct Rotate{
static inline vecf rotate(vecf in, int n){
vecf out;
rot(in.v, out.v, n, fw);
return out;
}
static inline vecd rotate(vecd in,int n){
vecd out;
rot(in.v, out.v, n, dw);
return out;
}
};
#undef rot
#define acc(v, a, off, step, n)\
for (unsigned int i = off; i < n; i += step)\
{\
a += v[i];\
}
template <typename Out_type, typename In_type>
struct Reduce{
//Need templated class to overload output type
//General form must generate error if compiled
inline Out_type operator()(In_type in){
printf("Error, using wrong Reduce function\n");
exit(1);
return 0;
}
};
//Complex float Reduce
template<>
inline Grid::ComplexF Reduce<Grid::ComplexF, vecf>::operator()(vecf in){
float a = 0.f, b = 0.f;
acc(in.v, a, 0, 2, fw);
acc(in.v, b, 1, 2, fw);
return Grid::ComplexF(a, b);
}
//Real float Reduce
template<>
inline Grid::RealF Reduce<Grid::RealF, vecf>::operator()(vecf in){
float a = 0.;
acc(in.v, a, 0, 1, fw);
return a;
}
//Complex double Reduce
template<>
inline Grid::ComplexD Reduce<Grid::ComplexD, vecd>::operator()(vecd in){
double a = 0., b = 0.;
acc(in.v, a, 0, 2, dw);
acc(in.v, b, 1, 2, dw);
return Grid::ComplexD(a, b);
}
//Real double Reduce
template<>
inline Grid::RealD Reduce<Grid::RealD, vecd>::operator()(vecd in){
double a = 0.f;
acc(in.v, a, 0, 1, dw);
return a;
}
//Integer Reduce
template<>
inline Integer Reduce<Integer, int>::operator()(int in){
return in;
}
}
//////////////////////////////////////////////////////////////////////////////////////
// Here assign types
typedef Optimization::vecf SIMD_Ftype; // Single precision type
typedef Optimization::vecd SIMD_Dtype; // Double precision type
typedef int SIMD_Itype; // Integer type
// prefetch utilities
inline void v_prefetch0(int size, const char *ptr){};
inline void prefetch_HINT_T0(const char *ptr){};
// Function name aliases
typedef Optimization::Vsplat VsplatSIMD;
typedef Optimization::Vstore VstoreSIMD;
typedef Optimization::Vset VsetSIMD;
typedef Optimization::Vstream VstreamSIMD;
template <typename S, typename T> using ReduceSIMD = Optimization::Reduce<S,T>;
// Arithmetic operations
typedef Optimization::Sum SumSIMD;
typedef Optimization::Sub SubSIMD;
typedef Optimization::Div DivSIMD;
typedef Optimization::Mult MultSIMD;
typedef Optimization::MultComplex MultComplexSIMD;
typedef Optimization::Conj ConjSIMD;
typedef Optimization::TimesMinusI TimesMinusISIMD;
typedef Optimization::TimesI TimesISIMD;
}