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generic 256bits SIMD
This commit is contained in:
parent
58f4950652
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042ae5b87c
@ -25,7 +25,7 @@ Author: Peter Boyle <paboyle@ph.ed.ac.uk>
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See the full license in the file "LICENSE" in the top level distribution directory
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*************************************************************************************/
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/* END LEGAL */
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#include <Grid.h>
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#include <Grid/Grid.h>
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using namespace std;
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using namespace Grid;
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@ -179,8 +179,8 @@ case ${ax_cv_cxx_compiler_vendor} in
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KNL)
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AC_DEFINE([AVX512],[1],[AVX512 intrinsics])
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SIMD_FLAGS='-march=knl';;
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GEN)
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AC_DEFINE([GENERIC_VEC],[1],[generic vector code])
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GEN256)
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AC_DEFINE([GEN256],[1],[generic vector code])
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SIMD_FLAGS='';;
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QPX|BGQ)
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AC_DEFINE([QPX],[1],[QPX intrinsics for BG/Q])
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@ -211,8 +211,8 @@ case ${ax_cv_cxx_compiler_vendor} in
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KNL)
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AC_DEFINE([AVX512],[1],[AVX512 intrinsics for Knights Landing])
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SIMD_FLAGS='-xmic-avx512';;
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GEN)
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AC_DEFINE([GENERIC_VEC],[1],[generic vector code])
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GEN256)
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AC_DEFINE([GEN256],[1],[generic vector code])
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SIMD_FLAGS='';;
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*)
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AC_MSG_ERROR(["SIMD option ${ac_SIMD} not supported by the Intel compiler"]);;
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@ -1,496 +0,0 @@
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/*************************************************************************************
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Grid physics library, www.github.com/paboyle/Grid
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Source file: ./lib/simd/Grid_generic.h
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Copyright (C) 2015
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Author: Peter Boyle <paboyle@ph.ed.ac.uk>
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Author: neo <cossu@post.kek.jp>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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See the full license in the file "LICENSE" in the top level distribution directory
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*************************************************************************************/
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/* END LEGAL */
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namespace Grid {
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namespace Optimization {
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template<class vtype>
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union uconv {
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float f;
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vtype v;
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};
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union u128f {
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float v;
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float f[4];
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};
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union u128d {
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double v;
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double f[2];
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};
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struct Vsplat{
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//Complex float
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inline u128f operator()(float a, float b){
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u128f out;
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out.f[0] = a;
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out.f[1] = b;
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out.f[2] = a;
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out.f[3] = b;
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return out;
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}
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// Real float
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inline u128f operator()(float a){
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u128f out;
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out.f[0] = a;
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out.f[1] = a;
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out.f[2] = a;
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out.f[3] = a;
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return out;
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}
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//Complex double
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inline u128d operator()(double a, double b){
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u128d out;
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out.f[0] = a;
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out.f[1] = b;
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return out;
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}
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//Real double
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inline u128d operator()(double a){
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u128d out;
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out.f[0] = a;
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out.f[1] = a;
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return out;
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}
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//Integer
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inline int operator()(Integer a){
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return a;
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}
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};
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struct Vstore{
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//Float
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inline void operator()(u128f a, float* F){
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memcpy(F,a.f,4*sizeof(float));
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}
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//Double
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inline void operator()(u128d a, double* D){
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memcpy(D,a.f,2*sizeof(double));
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}
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//Integer
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inline void operator()(int a, Integer* I){
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I[0] = a;
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}
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};
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struct Vstream{
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//Float
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inline void operator()(float * a, u128f b){
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memcpy(a,b.f,4*sizeof(float));
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}
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//Double
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inline void operator()(double * a, u128d b){
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memcpy(a,b.f,2*sizeof(double));
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}
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};
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struct Vset{
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// Complex float
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inline u128f operator()(Grid::ComplexF *a){
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u128f out;
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out.f[0] = a[0].real();
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out.f[1] = a[0].imag();
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out.f[2] = a[1].real();
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out.f[3] = a[1].imag();
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return out;
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}
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// Complex double
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inline u128d operator()(Grid::ComplexD *a){
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u128d out;
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out.f[0] = a[0].real();
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out.f[1] = a[0].imag();
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return out;
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}
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// Real float
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inline u128f operator()(float *a){
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u128f out;
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out.f[0] = a[0];
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out.f[1] = a[1];
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out.f[2] = a[2];
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out.f[3] = a[3];
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return out;
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}
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// Real double
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inline u128d operator()(double *a){
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u128d out;
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out.f[0] = a[0];
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out.f[1] = a[1];
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return out;
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}
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// Integer
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inline int operator()(Integer *a){
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return a[0];
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}
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};
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template <typename Out_type, typename In_type>
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struct Reduce{
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//Need templated class to overload output type
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//General form must generate error if compiled
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inline Out_type operator()(In_type in){
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printf("Error, using wrong Reduce function\n");
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exit(1);
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return 0;
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}
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};
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/////////////////////////////////////////////////////
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// Arithmetic operations
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/////////////////////////////////////////////////////
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struct Sum{
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//Complex/Real float
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inline u128f operator()(u128f a, u128f b){
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u128f out;
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out.f[0] = a.f[0] + b.f[0];
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out.f[1] = a.f[1] + b.f[1];
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out.f[2] = a.f[2] + b.f[2];
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out.f[3] = a.f[3] + b.f[3];
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return out;
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}
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//Complex/Real double
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inline u128d operator()(u128d a, u128d b){
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u128d out;
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out.f[0] = a.f[0] + b.f[0];
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out.f[1] = a.f[1] + b.f[1];
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return out;
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}
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//Integer
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inline int operator()(int a, int b){
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return a + b;
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}
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};
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struct Sub{
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//Complex/Real float
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inline u128f operator()(u128f a, u128f b){
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u128f out;
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out.f[0] = a.f[0] - b.f[0];
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out.f[1] = a.f[1] - b.f[1];
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out.f[2] = a.f[2] - b.f[2];
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out.f[3] = a.f[3] - b.f[3];
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return out;
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}
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//Complex/Real double
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inline u128d operator()(u128d a, u128d b){
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u128d out;
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out.f[0] = a.f[0] - b.f[0];
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out.f[1] = a.f[1] - b.f[1];
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return out;
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}
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//Integer
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inline int operator()(int a, int b){
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return a-b;
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}
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};
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struct MultComplex{
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// Complex float
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inline u128f operator()(u128f a, u128f b){
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u128f out;
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out.f[0] = a.f[0]*b.f[0] - a.f[1]*b.f[1];
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out.f[1] = a.f[0]*b.f[1] + a.f[1]*b.f[0];
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out.f[2] = a.f[2]*b.f[2] - a.f[3]*b.f[3];
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out.f[3] = a.f[2]*b.f[3] + a.f[3]*b.f[2];
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return out;
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}
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// Complex double
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inline u128d operator()(u128d a, u128d b){
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u128d out;
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out.f[0] = a.f[0]*b.f[0] - a.f[1]*b.f[1];
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out.f[1] = a.f[0]*b.f[1] + a.f[1]*b.f[0];
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return out;
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}
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};
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struct Mult{
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//CK: Appear unneeded
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// inline float mac(float a, float b,double c){
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// return 0;
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// }
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// inline double mac(double a, double b,double c){
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// return 0;
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// }
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// Real float
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inline u128f operator()(u128f a, u128f b){
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u128f out;
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out.f[0] = a.f[0]*b.f[0];
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out.f[1] = a.f[1]*b.f[1];
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out.f[2] = a.f[2]*b.f[2];
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out.f[3] = a.f[3]*b.f[3];
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return out;
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}
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// Real double
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inline u128d operator()(u128d a, u128d b){
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u128d out;
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out.f[0] = a.f[0]*b.f[0];
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out.f[1] = a.f[1]*b.f[1];
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return out;
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}
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// Integer
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inline int operator()(int a, int b){
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return a*b;
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}
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};
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struct Conj{
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// Complex single
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inline u128f operator()(u128f in){
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u128f out;
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out.f[0] = in.f[0];
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out.f[1] = -in.f[1];
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out.f[2] = in.f[2];
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out.f[3] = -in.f[3];
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return out;
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}
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// Complex double
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inline u128d operator()(u128d in){
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u128d out;
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out.f[0] = in.f[0];
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out.f[1] = -in.f[1];
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return out;
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}
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// do not define for integer input
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};
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struct TimesMinusI{
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//Complex single
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inline u128f operator()(u128f in, u128f ret){ //note ret is ignored
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u128f out;
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out.f[0] = in.f[1];
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out.f[1] = -in.f[0];
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out.f[2] = in.f[3];
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out.f[3] = -in.f[2];
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return out;
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}
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//Complex double
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inline u128d operator()(u128d in, u128d ret){
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u128d out;
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out.f[0] = in.f[1];
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out.f[1] = -in.f[0];
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return out;
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}
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};
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struct TimesI{
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//Complex single
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inline u128f operator()(u128f in, u128f ret){ //note ret is ignored
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u128f out;
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out.f[0] = -in.f[1];
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out.f[1] = in.f[0];
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out.f[2] = -in.f[3];
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out.f[3] = in.f[2];
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return out;
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}
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//Complex double
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inline u128d operator()(u128d in, u128d ret){
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u128d out;
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out.f[0] = -in.f[1];
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out.f[1] = in.f[0];
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return out;
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}
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};
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//////////////////////////////////////////////
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// Some Template specialization
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struct Permute{
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//We just have to mirror the permutes of Grid_sse4.h
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static inline u128f Permute0(u128f in){ //AB CD -> CD AB
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u128f out;
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out.f[0] = in.f[2];
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out.f[1] = in.f[3];
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out.f[2] = in.f[0];
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out.f[3] = in.f[1];
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return out;
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};
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static inline u128f Permute1(u128f in){ //AB CD -> BA DC
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u128f out;
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out.f[0] = in.f[1];
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out.f[1] = in.f[0];
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out.f[2] = in.f[3];
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out.f[3] = in.f[2];
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return out;
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};
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static inline u128f Permute2(u128f in){
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return in;
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};
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static inline u128f Permute3(u128f in){
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return in;
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};
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static inline u128d Permute0(u128d in){ //AB -> BA
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u128d out;
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out.f[0] = in.f[1];
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out.f[1] = in.f[0];
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return out;
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};
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static inline u128d Permute1(u128d in){
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return in;
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};
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static inline u128d Permute2(u128d in){
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return in;
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};
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static inline u128d Permute3(u128d in){
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return in;
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};
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};
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template < typename vtype >
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void permute(vtype &a, vtype b, int perm) {
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};
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struct Rotate{
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static inline u128f rotate(u128f in,int n){
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u128f out;
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switch(n){
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case 0:
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out.f[0] = in.f[0];
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out.f[1] = in.f[1];
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out.f[2] = in.f[2];
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out.f[3] = in.f[3];
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break;
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case 1:
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out.f[0] = in.f[1];
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out.f[1] = in.f[2];
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out.f[2] = in.f[3];
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out.f[3] = in.f[0];
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break;
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case 2:
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out.f[0] = in.f[2];
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out.f[1] = in.f[3];
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out.f[2] = in.f[0];
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out.f[3] = in.f[1];
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break;
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case 3:
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out.f[0] = in.f[3];
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out.f[1] = in.f[0];
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out.f[2] = in.f[1];
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out.f[3] = in.f[2];
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break;
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default: assert(0);
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}
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return out;
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}
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static inline u128d rotate(u128d in,int n){
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u128d out;
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switch(n){
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case 0:
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out.f[0] = in.f[0];
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out.f[1] = in.f[1];
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break;
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case 1:
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out.f[0] = in.f[1];
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out.f[1] = in.f[0];
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break;
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default: assert(0);
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}
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return out;
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}
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};
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//Complex float Reduce
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template<>
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inline Grid::ComplexF Reduce<Grid::ComplexF, u128f>::operator()(u128f in){ //2 complex
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return Grid::ComplexF(in.f[0] + in.f[2], in.f[1] + in.f[3]);
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}
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//Real float Reduce
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template<>
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inline Grid::RealF Reduce<Grid::RealF, u128f>::operator()(u128f in){ //4 floats
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return in.f[0] + in.f[1] + in.f[2] + in.f[3];
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}
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//Complex double Reduce
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template<>
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inline Grid::ComplexD Reduce<Grid::ComplexD, u128d>::operator()(u128d in){ //1 complex
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return Grid::ComplexD(in.f[0],in.f[1]);
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}
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//Real double Reduce
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template<>
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inline Grid::RealD Reduce<Grid::RealD, u128d>::operator()(u128d in){ //2 doubles
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return in.f[0] + in.f[1];
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}
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//Integer Reduce
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template<>
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inline Integer Reduce<Integer, int>::operator()(int in){
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// FIXME unimplemented
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printf("Reduce : Missing integer implementation -> FIX\n");
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assert(0);
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}
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}
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//////////////////////////////////////////////////////////////////////////////////////
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// Here assign types
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typedef Optimization::u128f SIMD_Ftype; // Single precision type
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typedef Optimization::u128d SIMD_Dtype; // Double precision type
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typedef int SIMD_Itype; // Integer type
|
||||
|
||||
// prefetch utilities
|
||||
inline void v_prefetch0(int size, const char *ptr){};
|
||||
inline void prefetch_HINT_T0(const char *ptr){};
|
||||
|
||||
|
||||
|
||||
// Gpermute function
|
||||
template < typename VectorSIMD >
|
||||
inline void Gpermute(VectorSIMD &y,const VectorSIMD &b, int perm ) {
|
||||
Optimization::permute(y.v,b.v,perm);
|
||||
}
|
||||
|
||||
|
||||
// Function name aliases
|
||||
typedef Optimization::Vsplat VsplatSIMD;
|
||||
typedef Optimization::Vstore VstoreSIMD;
|
||||
typedef Optimization::Vset VsetSIMD;
|
||||
typedef Optimization::Vstream VstreamSIMD;
|
||||
template <typename S, typename T> using ReduceSIMD = Optimization::Reduce<S,T>;
|
||||
|
||||
|
||||
|
||||
|
||||
// Arithmetic operations
|
||||
typedef Optimization::Sum SumSIMD;
|
||||
typedef Optimization::Sub SubSIMD;
|
||||
typedef Optimization::Mult MultSIMD;
|
||||
typedef Optimization::MultComplex MultComplexSIMD;
|
||||
typedef Optimization::Conj ConjSIMD;
|
||||
typedef Optimization::TimesMinusI TimesMinusISIMD;
|
||||
typedef Optimization::TimesI TimesISIMD;
|
||||
|
||||
}
|
644
lib/simd/Grid_generic_256.h
Normal file
644
lib/simd/Grid_generic_256.h
Normal file
@ -0,0 +1,644 @@
|
||||
/*************************************************************************************
|
||||
|
||||
Grid physics library, www.github.com/paboyle/Grid
|
||||
|
||||
Source file: ./lib/simd/Grid_generic.h
|
||||
|
||||
Copyright (C) 2015
|
||||
|
||||
Author: Peter Boyle <paboyle@ph.ed.ac.uk>
|
||||
Author: neo <cossu@post.kek.jp>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
|
||||
See the full license in the file "LICENSE" in the top level distribution directory
|
||||
*************************************************************************************/
|
||||
/* END LEGAL */
|
||||
|
||||
#ifndef GEN_SIMD_WIDTH
|
||||
#define GEN_SIMD_DCOMPLEX_WIDTH 2
|
||||
#endif
|
||||
|
||||
#include "Grid_generic.h"
|
||||
|
||||
namespace Grid {
|
||||
namespace Optimization {
|
||||
|
||||
constexpr unsigned int dcw = GEN_SIMD_DCOMPLEX_WIDTH;
|
||||
constexpr unsigned int fcw = 2*dcw;
|
||||
constexpr unsigned int dw = 2*dcw;
|
||||
constexpr unsigned int fw = 2*fcw;
|
||||
|
||||
struct vecf {
|
||||
float v[fw];
|
||||
};
|
||||
|
||||
struct vecd {
|
||||
double v[dw];
|
||||
};
|
||||
|
||||
struct Vsplat{
|
||||
//Complex float
|
||||
inline vecf operator()(float a, float b){
|
||||
vecf out;
|
||||
|
||||
for (unsigned int i = 0; i < fw; i += 2)
|
||||
{
|
||||
out.v[i] = a;
|
||||
out.v[i+1] = b;
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// Real float
|
||||
inline vecf operator()(float a){
|
||||
vecf out;
|
||||
|
||||
for (unsigned int i = 0; i < fw; ++i)
|
||||
{
|
||||
out.v[i] = a;
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
//Complex double
|
||||
inline vecd operator()(double a, double b){
|
||||
vecd out;
|
||||
|
||||
for (unsigned int i = 0; i < dw; i += 2)
|
||||
{
|
||||
out.v[i] = a;
|
||||
out.v[i+1] = b;
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
//Real double
|
||||
inline vecd operator()(double a){
|
||||
vecd out;
|
||||
|
||||
for (unsigned int i = 0; i < dw; ++i)
|
||||
{
|
||||
out.v[i] = a;
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
//Integer
|
||||
inline int operator()(Integer a){
|
||||
return a;
|
||||
}
|
||||
};
|
||||
|
||||
struct Vstore{
|
||||
//Float
|
||||
inline void operator()(vecf a, float* F){
|
||||
memcpy(F,a.v,fw*sizeof(float));
|
||||
}
|
||||
//Double
|
||||
inline void operator()(vecd a, double* D){
|
||||
memcpy(D,a.v,dw*sizeof(double));
|
||||
}
|
||||
//Integer
|
||||
inline void operator()(int a, Integer* I){
|
||||
I[0] = a;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
struct Vstream{
|
||||
//Float
|
||||
inline void operator()(float * a, vecf b){
|
||||
memcpy(a,b.v,fw*sizeof(float));
|
||||
}
|
||||
//Double
|
||||
inline void operator()(double * a, vecd b){
|
||||
memcpy(a,b.v,dw*sizeof(double));
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
struct Vset{
|
||||
// Complex float
|
||||
inline vecf operator()(Grid::ComplexF *a){
|
||||
vecf out;
|
||||
|
||||
for (unsigned int i = 0; i < fcw; ++i)
|
||||
{
|
||||
out.v[2*i] = a[i].real();
|
||||
out.v[2*i+1] = a[i].imag();
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// Complex double
|
||||
inline vecd operator()(Grid::ComplexD *a){
|
||||
vecd out;
|
||||
|
||||
for (unsigned int i = 0; i < dcw; ++i)
|
||||
{
|
||||
out.v[2*i] = a[i].real();
|
||||
out.v[2*i+1] = a[i].imag();
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// Real float
|
||||
inline vecf operator()(float *a){
|
||||
vecf out;
|
||||
|
||||
memcpy(out.v,a,fw*sizeof(float));
|
||||
|
||||
return out;
|
||||
}
|
||||
// Real double
|
||||
inline vecd operator()(double *a){
|
||||
vecd out;
|
||||
|
||||
memcpy(out.v,a,dw*sizeof(float));
|
||||
|
||||
return out;
|
||||
}
|
||||
// Integer
|
||||
inline int operator()(Integer *a){
|
||||
return a[0];
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////
|
||||
// Arithmetic operations
|
||||
/////////////////////////////////////////////////////
|
||||
struct Sum{
|
||||
//Complex/Real float
|
||||
inline vecf operator()(vecf a, vecf b){
|
||||
vecf out;
|
||||
|
||||
for (unsigned int i = 0; i < fw; ++i)
|
||||
{
|
||||
out.v[i] = a.v[i] + b.v[i];
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
//Complex/Real double
|
||||
inline vecd operator()(vecd a, vecd b){
|
||||
vecd out;
|
||||
|
||||
for (unsigned int i = 0; i < dw; ++i)
|
||||
{
|
||||
out.v[i] = a.v[i] + b.v[i];
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
//Integer
|
||||
inline int operator()(int a, int b){
|
||||
return a + b;
|
||||
}
|
||||
};
|
||||
|
||||
struct Sub{
|
||||
//Complex/Real float
|
||||
inline vecf operator()(vecf a, vecf b){
|
||||
vecf out;
|
||||
|
||||
for (unsigned int i = 0; i < fw; ++i)
|
||||
{
|
||||
out.v[i] = a.v[i] - b.v[i];
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
//Complex/Real double
|
||||
inline vecd operator()(vecd a, vecd b){
|
||||
vecd out;
|
||||
|
||||
for (unsigned int i = 0; i < dw; ++i)
|
||||
{
|
||||
out.v[i] = a.v[i] - b.v[i];
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
//Integer
|
||||
inline int operator()(int a, int b){
|
||||
return a-b;
|
||||
}
|
||||
};
|
||||
|
||||
#define cmul(a, b, c, i)\
|
||||
c[i] = a[i]*b[i] - a[i+1]*b[i+1];\
|
||||
c[i+1] = a[i]*b[i+1] + a[i+1]*b[i];
|
||||
|
||||
struct MultComplex{
|
||||
// Complex float
|
||||
inline vecf operator()(vecf a, vecf b){
|
||||
vecf out;
|
||||
|
||||
for (unsigned int i = 0; i < fcw; ++i)
|
||||
{
|
||||
cmul(a.v, b.v, out.v, 2*i);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// Complex double
|
||||
inline vecd operator()(vecd a, vecd b){
|
||||
vecd out;
|
||||
|
||||
for (unsigned int i = 0; i < dcw; ++i)
|
||||
{
|
||||
cmul(a.v, b.v, out.v, 2*i);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
};
|
||||
|
||||
#undef cmul
|
||||
|
||||
struct Mult{
|
||||
// Real float
|
||||
inline vecf operator()(vecf a, vecf b){
|
||||
vecf out;
|
||||
|
||||
for (unsigned int i = 0; i < fw; ++i)
|
||||
{
|
||||
out.v[i] = a.v[i]*b.v[i];
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// Real double
|
||||
inline vecd operator()(vecd a, vecd b){
|
||||
vecd out;
|
||||
|
||||
for (unsigned int i = 0; i < dw; ++i)
|
||||
{
|
||||
out.v[i] = a.v[i]*b.v[i];
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// Integer
|
||||
inline int operator()(int a, int b){
|
||||
return a*b;
|
||||
}
|
||||
};
|
||||
|
||||
struct Div{
|
||||
// Real float
|
||||
inline vecf operator()(vecf a, vecf b){
|
||||
vecf out;
|
||||
|
||||
for (unsigned int i = 0; i < fw; ++i)
|
||||
{
|
||||
out.v[i] = a.v[i]/b.v[i];
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
// Real double
|
||||
inline vecd operator()(vecd a, vecd b){
|
||||
vecd out;
|
||||
|
||||
for (unsigned int i = 0; i < dw; ++i)
|
||||
{
|
||||
out.v[i] = a.v[i]/b.v[i];
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
};
|
||||
|
||||
#define conj(a, b, i)\
|
||||
b[i] = a[i];\
|
||||
b[i+1] = -a[i+1];
|
||||
|
||||
struct Conj{
|
||||
// Complex single
|
||||
inline vecf operator()(vecf in){
|
||||
vecf out;
|
||||
|
||||
for (unsigned int i = 0; i < fcw; ++i)
|
||||
{
|
||||
conj(in.v, out.v, 2*i);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// Complex double
|
||||
inline vecd operator()(vecd in){
|
||||
vecd out;
|
||||
|
||||
for (unsigned int i = 0; i < dcw; ++i)
|
||||
{
|
||||
conj(in.v, out.v, 2*i);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
};
|
||||
|
||||
#undef conj
|
||||
|
||||
#define timesmi(a, b, i)\
|
||||
b[i] = a[i+1];\
|
||||
b[i+1] = -a[i];
|
||||
|
||||
struct TimesMinusI{
|
||||
// Complex single
|
||||
inline vecf operator()(vecf in, vecf ret){
|
||||
vecf out;
|
||||
|
||||
for (unsigned int i = 0; i < fcw; ++i)
|
||||
{
|
||||
timesmi(in.v, out.v, 2*i);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// Complex double
|
||||
inline vecd operator()(vecd in, vecd ret){
|
||||
vecd out;
|
||||
|
||||
for (unsigned int i = 0; i < dcw; ++i)
|
||||
{
|
||||
timesmi(in.v, out.v, 2*i);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
};
|
||||
|
||||
#undef timesmi
|
||||
|
||||
#define timespi(a, b, i)\
|
||||
b[i] = -a[i+1];\
|
||||
b[i+1] = a[i];
|
||||
|
||||
struct TimesI{
|
||||
// Complex single
|
||||
inline vecf operator()(vecf in, vecf ret){
|
||||
vecf out;
|
||||
|
||||
for (unsigned int i = 0; i < fcw; ++i)
|
||||
{
|
||||
timespi(in.v, out.v, 2*i);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// Complex double
|
||||
inline vecd operator()(vecd in, vecd ret){
|
||||
vecd out;
|
||||
|
||||
for (unsigned int i = 0; i < dcw; ++i)
|
||||
{
|
||||
timespi(in.v, out.v, 2*i);
|
||||
}
|
||||
|
||||
return out;
|
||||
}
|
||||
};
|
||||
|
||||
#undef timespi
|
||||
|
||||
//////////////////////////////////////////////
|
||||
// Some Template specialization
|
||||
struct Permute{
|
||||
static inline vecf Permute0(vecf in){ //AB CD -> CD AB
|
||||
vecf out;
|
||||
|
||||
out.v[0] = in.v[4];
|
||||
out.v[1] = in.v[5];
|
||||
out.v[2] = in.v[6];
|
||||
out.v[3] = in.v[7];
|
||||
out.v[4] = in.v[0];
|
||||
out.v[5] = in.v[1];
|
||||
out.v[6] = in.v[2];
|
||||
out.v[7] = in.v[3];
|
||||
|
||||
return out;
|
||||
};
|
||||
|
||||
static inline vecf Permute1(vecf in){ //AB CD -> BA DC
|
||||
vecf out;
|
||||
|
||||
out.v[0] = in.v[2];
|
||||
out.v[1] = in.v[3];
|
||||
out.v[2] = in.v[0];
|
||||
out.v[3] = in.v[1];
|
||||
out.v[4] = in.v[6];
|
||||
out.v[5] = in.v[7];
|
||||
out.v[6] = in.v[4];
|
||||
out.v[7] = in.v[5];
|
||||
|
||||
return out;
|
||||
};
|
||||
|
||||
static inline vecf Permute2(vecf in){
|
||||
vecf out;
|
||||
|
||||
out.v[0] = in.v[1];
|
||||
out.v[1] = in.v[0];
|
||||
out.v[2] = in.v[3];
|
||||
out.v[3] = in.v[2];
|
||||
out.v[4] = in.v[5];
|
||||
out.v[5] = in.v[4];
|
||||
out.v[6] = in.v[7];
|
||||
out.v[7] = in.v[6];
|
||||
|
||||
return out;
|
||||
};
|
||||
|
||||
static inline vecf Permute3(vecf in){
|
||||
return in;
|
||||
};
|
||||
|
||||
static inline vecd Permute0(vecd in){ //AB -> BA
|
||||
vecd out;
|
||||
|
||||
out.v[0] = in.v[2];
|
||||
out.v[1] = in.v[3];
|
||||
out.v[2] = in.v[0];
|
||||
out.v[3] = in.v[1];
|
||||
|
||||
return out;
|
||||
};
|
||||
|
||||
static inline vecd Permute1(vecd in){
|
||||
vecd out;
|
||||
|
||||
out.v[0] = in.v[1];
|
||||
out.v[1] = in.v[0];
|
||||
out.v[2] = in.v[3];
|
||||
out.v[3] = in.v[2];
|
||||
|
||||
return out;
|
||||
};
|
||||
|
||||
static inline vecd Permute2(vecd in){
|
||||
return in;
|
||||
};
|
||||
|
||||
static inline vecd Permute3(vecd in){
|
||||
return in;
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
#define rot(a, b, n, w)\
|
||||
for (unsigned int i = 0; i < w; ++i)\
|
||||
{\
|
||||
b[i] = a[(i + n)%w];\
|
||||
}
|
||||
|
||||
struct Rotate{
|
||||
|
||||
static inline vecf rotate(vecf in, int n){
|
||||
vecf out;
|
||||
|
||||
rot(in.v, out.v, n, fw);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
static inline vecd rotate(vecd in,int n){
|
||||
vecd out;
|
||||
|
||||
rot(in.v, out.v, n, dw);
|
||||
|
||||
return out;
|
||||
}
|
||||
};
|
||||
|
||||
#undef rot
|
||||
|
||||
#define acc(v, a, off, step, n)\
|
||||
for (unsigned int i = off; i < n; i += step)\
|
||||
{\
|
||||
a += v[i];\
|
||||
}
|
||||
|
||||
template <typename Out_type, typename In_type>
|
||||
struct Reduce{
|
||||
//Need templated class to overload output type
|
||||
//General form must generate error if compiled
|
||||
inline Out_type operator()(In_type in){
|
||||
printf("Error, using wrong Reduce function\n");
|
||||
exit(1);
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
//Complex float Reduce
|
||||
template<>
|
||||
inline Grid::ComplexF Reduce<Grid::ComplexF, vecf>::operator()(vecf in){
|
||||
float a = 0.f, b = 0.f;
|
||||
|
||||
acc(in.v, a, 0, 2, fw);
|
||||
acc(in.v, b, 1, 2, fw);
|
||||
|
||||
return Grid::ComplexF(a, b);
|
||||
}
|
||||
|
||||
//Real float Reduce
|
||||
template<>
|
||||
inline Grid::RealF Reduce<Grid::RealF, vecf>::operator()(vecf in){
|
||||
float a = 0.;
|
||||
|
||||
acc(in.v, a, 0, 1, fw);
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
//Complex double Reduce
|
||||
template<>
|
||||
inline Grid::ComplexD Reduce<Grid::ComplexD, vecd>::operator()(vecd in){
|
||||
double a = 0., b = 0.;
|
||||
|
||||
acc(in.v, a, 0, 2, dw);
|
||||
acc(in.v, b, 1, 2, dw);
|
||||
|
||||
return Grid::ComplexD(a, b);
|
||||
}
|
||||
|
||||
//Real double Reduce
|
||||
template<>
|
||||
inline Grid::RealD Reduce<Grid::RealD, vecd>::operator()(vecd in){
|
||||
double a = 0.f;
|
||||
|
||||
acc(in.v, a, 0, 1, dw);
|
||||
|
||||
return a;
|
||||
}
|
||||
|
||||
//Integer Reduce
|
||||
template<>
|
||||
inline Integer Reduce<Integer, int>::operator()(int in){
|
||||
return in;
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////
|
||||
// Here assign types
|
||||
|
||||
typedef Optimization::vecf SIMD_Ftype; // Single precision type
|
||||
typedef Optimization::vecd SIMD_Dtype; // Double precision type
|
||||
typedef int SIMD_Itype; // Integer type
|
||||
|
||||
// prefetch utilities
|
||||
inline void v_prefetch0(int size, const char *ptr){};
|
||||
inline void prefetch_HINT_T0(const char *ptr){};
|
||||
|
||||
|
||||
// Function name aliases
|
||||
typedef Optimization::Vsplat VsplatSIMD;
|
||||
typedef Optimization::Vstore VstoreSIMD;
|
||||
typedef Optimization::Vset VsetSIMD;
|
||||
typedef Optimization::Vstream VstreamSIMD;
|
||||
template <typename S, typename T> using ReduceSIMD = Optimization::Reduce<S,T>;
|
||||
|
||||
// Arithmetic operations
|
||||
typedef Optimization::Sum SumSIMD;
|
||||
typedef Optimization::Sub SubSIMD;
|
||||
typedef Optimization::Div DivSIMD;
|
||||
typedef Optimization::Mult MultSIMD;
|
||||
typedef Optimization::MultComplex MultComplexSIMD;
|
||||
typedef Optimization::Conj ConjSIMD;
|
||||
typedef Optimization::TimesMinusI TimesMinusISIMD;
|
||||
typedef Optimization::TimesI TimesISIMD;
|
||||
|
||||
}
|
@ -38,8 +38,8 @@ directory
|
||||
#ifndef GRID_VECTOR_TYPES
|
||||
#define GRID_VECTOR_TYPES
|
||||
|
||||
#ifdef GENERIC_VEC
|
||||
#include "Grid_generic.h"
|
||||
#ifdef GEN256
|
||||
#include "Grid_generic_256.h"
|
||||
#endif
|
||||
#ifdef SSE4
|
||||
#include "Grid_sse4.h"
|
||||
|
Loading…
Reference in New Issue
Block a user