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fix 3-link stencil
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@ -12,7 +12,7 @@
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#include <Grid/stencil/GeneralLocalStencil.h>
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using namespace Grid;
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// This is to optimize the SIMD
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// This is to optimize the SIMD (will also need to be in the class, at least for now)
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template<class vobj> void gpermute(vobj & inout,int perm) {
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vobj tmp=inout;
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if (perm & 0x1) {permute(inout,tmp,0); tmp=inout;}
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@ -81,19 +81,27 @@ int main (int argc, char **argv)
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// This is where the 3-link constructs will be stored
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LatticeGaugeField Ughost_3link(Ughost.Grid());
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// Create 3-link stencil
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// Create 3-link stencil (class will build its own stencils)
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// writing your own stencil, you're hard-coding the periodic BCs, so you don't need
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// the policy-based stuff, at least for now
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std::vector<Coordinate> shifts;
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for(int mu=0;mu<Nd;mu++){
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for(int nu=mu+1;nu<Nd;nu++){
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// forward shifts
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Coordinate shift_0(Nd,0);
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Coordinate shift_mu(Nd,0); shift_mu[mu]=1;
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Coordinate shift_nu(Nd,0); shift_nu[nu]=1;
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// push_back creates an element at the end of shifts and
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// assigns the data in the argument to it.
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shifts.push_back(shift_0);
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shifts.push_back(shift_mu);
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shifts.push_back(shift_nu);
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shifts.push_back(shift_0);
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// reverse shifts
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shift_nu[nu]=-1;
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Coordinate shift_munu(Nd,0); shift_munu[mu]=1; shift_munu[nu]=-1;
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shifts.push_back(shift_munu);
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shifts.push_back(shift_nu);
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shifts.push_back(shift_nu);
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}
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}
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GeneralLocalStencil gStencil(GhostGrid,shifts);
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@ -104,7 +112,7 @@ int main (int argc, char **argv)
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autoView(U_v , Ughost , CpuRead);
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autoView(U_3link_v, Ughost_3link, CpuWrite);
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// This is a loop over local sites.
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// This is a loop over local sites. TODO: get backwards directions
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for(int ss=0;ss<U_v.size();ss++){
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// This is the stencil index. It increases as we make our way through the spacetime sites,
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@ -114,33 +122,52 @@ int main (int argc, char **argv)
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for(int mu=0;mu<Nd;mu++){
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for(int nu=mu+1;nu<Nd;nu++){
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// shift_mu; shift_mu[mu]=1
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// shift_nu; shift_nu[nu]=1
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// shift_0
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// shift_munu; shift_munu[mu]= 1; shift_munu[nu]=-1;
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// shift_nu ; shift_nu[nu]=-1;
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// shift_nu ; shift_nu[nu]=-1;
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auto SE0 = gStencil.GetEntry(s+0,ss);
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auto SE1 = gStencil.GetEntry(s+1,ss);
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auto SE2 = gStencil.GetEntry(s+2,ss);
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auto SE3 = gStencil.GetEntry(s+3,ss);
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auto SE4 = gStencil.GetEntry(s+4,ss);
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auto SE5 = gStencil.GetEntry(s+5,ss);
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// Each offset corresponds to a site around the plaquette.
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int o0 = SE0->_offset;
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int o1 = SE1->_offset;
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int o2 = SE2->_offset;
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int o3 = SE3->_offset;
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int o4 = SE4->_offset;
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int o5 = SE5->_offset;
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auto U0 = U_v[o0](mu);
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auto U1 = U_v[o1](nu);
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auto U2 = adj(U_v[o2](mu));
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auto U3 = adj(U_v[o3](nu));
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auto U0 = U_v[o0](nu);
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auto U1 = adj(U_v[o1](mu));
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auto U2 = adj(U_v[o2](nu));
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gpermute(U0,SE0->_permute);
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gpermute(U1,SE1->_permute);
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gpermute(U2,SE2->_permute);
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auto U3 = adj(U_v[o3](nu));
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auto U4 = adj(U_v[o4](mu));
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auto U5 = U_v[o5](nu);
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gpermute(U3,SE3->_permute);
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gpermute(U4,SE4->_permute);
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gpermute(U5,SE5->_permute);
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auto W = U1*U2*U3;
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// We add together contributions coming from each orientation.
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// Forward contribution from this orientation
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auto W = U0*U1*U2;
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U_3link_v[ss](mu) = U_3link_v[ss](mu) + W;
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s=s+4;
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// Backward contribution from this orientation
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W = U3*U4*U5;
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U_3link_v[ss](mu) = U_3link_v[ss](mu) + W;
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s=s+6;
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}
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}
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}
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